# G1: Bootstrapping Perception and Reasoning Abilities of Vision-Language Model via Reinforcement Learning

arXiv: https://arxiv.org/abs/2505.13426 · HTML: https://mlsanity.com/paper/2505.13426/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 18 of its 44 references that are in the map.
- First posted on arXiv 19 May 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)
- Synthetic data and self-improvement for LLMs / [Self-improving MLLMs and synthetic data](https://mlsanity.com/synth/self-improving-mllms-and-synthetic-data/)

## Builds on (most cited first, 18 of 18)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [Kimi k1.5: Scaling Reinforcement Learning with LLMs](https://mlsanity.com/paper/2501.12599/) (2025)
- [Vision-R1: Incentivizing Reasoning Capability in Multimodal Large Language Models](https://mlsanity.com/paper/2503.06749/) (2025)
- [VLM-R1: A Stable and Generalizable R1-style Large Vision-Language Model](https://mlsanity.com/paper/2504.07615/) (2025)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [R1-Onevision: Advancing Generalized Multimodal Reasoning through Cross-Modal Formalization](https://mlsanity.com/paper/2503.10615/) (2025)
- [MM-Eureka: Exploring the Frontiers of Multimodal Reasoning with Rule-based Reinforcement Learning](https://mlsanity.com/paper/2503.07365/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations](https://mlsanity.com/paper/2402.12348/) (2024)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [FlowReasoner: Reinforcing Query-Level Meta-Agents](https://mlsanity.com/paper/2504.15257/) (2025)
- [Can Large Language Models Play Text Games Well? Current State-of-the-Art and Open Questions](https://mlsanity.com/paper/2304.02868/) (2023)
- [JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse](https://mlsanity.com/paper/2503.16365/) (2025)
- [Can VLMs Play Action Role-Playing Games? Take Black Myth Wukong as a Study Case](https://mlsanity.com/paper/2409.12889/) (2024)
- [Are Large Vision Language Models Good Game Players?](https://mlsanity.com/paper/2503.02358/) (2025)
- [VLM Q-Learning: Aligning Vision-Language Models for Interactive Decision-Making](https://mlsanity.com/paper/2505.03181/) (2025)

## Built on by (most cited first, 29 of 29)

- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
- [A Survey of Reinforcement Learning for Large Reasoning Models](https://mlsanity.com/paper/2509.08827/) (2025)
- [REASONING GYM: Reasoning Environments for Reinforcement Learning with Verifiable Rewards](https://mlsanity.com/paper/2505.24760/) (2025)
- [CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation](https://mlsanity.com/paper/2603.22435/) (2026)
- [Spotlight on Token Perception for Multimodal Reinforcement Learning](https://mlsanity.com/paper/2510.09285/) (2025)
- [Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-Play](https://mlsanity.com/paper/2509.25541/) (2025)
- [Explain Before You Answer: A Survey on Compositional Visual Reasoning](https://mlsanity.com/paper/2508.17298/) (2025)
- [Scaling Agentic Reinforcement Learning for Tool-Integrated Reasoning in VLMs](https://mlsanity.com/paper/2511.19773/) (2025)
- [HoneyBee: Data Recipes for Vision-Language Reasoners](https://mlsanity.com/paper/2510.12225/) (2025)
- [VisGym: Diverse, Customizable, Scalable Environments for Multimodal Agents](https://mlsanity.com/paper/2601.16973/) (2026)
- [Reinforcement Learning for Large Model: A Survey](https://mlsanity.com/paper/2508.08189/) (2025)
- [Rethinking Token-Level Policy Optimization for Multimodal Chain-of-Thought](https://mlsanity.com/paper/2603.22847/) (2026)
- [PRPO: Perception-Reinforced Policy Optimization via Token-Level Dynamic Advantage Reshaping](https://mlsanity.com/paper/2606.08708/) (2026)
- [What does RL improve for Visual Reasoning? A Frankenstein-Style Analysis](https://mlsanity.com/paper/2602.12395/) (2026)
- [UAV-VL-R1: Generalizing Vision-Language Models via Supervised Fine-Tuning and Multi-Stage GRPO for UAV Visual Reasoning](https://mlsanity.com/paper/2508.11196/) (2025)
- [Discovering Process-Outcome Credit in Multi-Step LLM Reasoning](https://mlsanity.com/paper/2602.01034/) (2026)
- [Gym-V: A Unified Vision Environment System for Agentic Vision Research](https://mlsanity.com/paper/2603.15432/) (2026)
- [Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning](https://mlsanity.com/paper/2605.00347/) (2026)
- [Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse](https://mlsanity.com/paper/2605.09965/) (2026)
- [CAST: Game Solvers as Turn-Level Teachers for LLM Agents](https://mlsanity.com/paper/2607.25308/) (2026)
- [Thinking by Doing: Building Efficient World Model Reasoning in LLMs via Multi-turn Interaction](https://mlsanity.com/paper/2511.23476/) (2025)
- [RSICCLLM: A Multimodal Large Language Model for Remote Sensing Image Change Captioning](https://mlsanity.com/paper/2606.28266/) (2026)
- [More Than the Final Answer: Improving Visual Extraction and Logical Consistency in Vision-Language Models](https://mlsanity.com/paper/2512.12487/) (2025)
- [Activating Visual Context and Commonsense Reasoning through Masked Prediction in VLMs](https://mlsanity.com/paper/2510.21807/) (2025)
- [Training Multimodal Large Reasoning Models Needs Better Thoughts: A Three-Stage Framework for Long Chain-of-Thought Synthesis and Selection](https://mlsanity.com/paper/2512.18956/) (2025)
- [Dynamic Adversarial Reinforcement Learning for Robust Multimodal Large Language Models](https://mlsanity.com/paper/2602.22227/) (2026)
- [Chain-of-Adaptation: Surgical Vision-Language Adaptation with Reinforcement Learning](https://mlsanity.com/paper/2603.20116/) (2026)
- [Before Thinking, Learn to Decide: Proactive Routing for Efficient Visual Reasoning](https://mlsanity.com/paper/2606.30217/) (2026)
- [ChartProbe: A Diagnostic Study on Visual Reasoning through Perception, Grounding, and Simple Reasoning](https://mlsanity.com/paper/2608.13766/) (2026)

## Abstract (arXiv)

Vision-Language Models (VLMs) excel in many direct multimodal tasks but struggle to translate this prowess into effective decision-making within interactive, visually rich environments like games. This ``knowing-doing'' gap significantly limits their potential as autonomous agents, as leading VLMs often performing badly in simple games. To address this, we introduce VLM-Gym, a curated reinforcement learning (RL) environment featuring diverse visual games with unified interfaces and adjustable, compositional difficulty, specifically designed for scalable multi-game parallel training. Leveraging VLM-Gym, we train G0 models using pure RL-driven self-evolution, which demonstrate emergent perception and reasoning patterns. To further mitigate challenges arising from game diversity, we develop G1 models. G1 incorporates a perception-enhanced cold start prior to RL fine-tuning. Our resulting G1 models consistently surpass their teacher across all games and outperform leading proprietary models like Claude-3.7-Sonnet-Thinking. Systematic analysis reveals an intriguing finding: perception and reasoning abilities mutually bootstrap each other throughout the RL training process. Source code including VLM-Gym and RL training are released at https://github.com/chenllliang/G1 to foster future research in advancing VLMs as capable interactive agents.
