# Scaling Computer-Use Grounding via User Interface Decomposition and Synthesis

arXiv: https://arxiv.org/abs/2505.13227 · HTML: https://mlsanity.com/paper/2505.13227/

## Key facts

- Cited by 139 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 40 of its 53 references that are in the map.
- First posted on arXiv 19 May 2025.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 40)

- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [WebArena: A Realistic Web Environment for Building Autonomous Agents](https://mlsanity.com/paper/2307.13854/) (2023)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [DocVQA: A Dataset for VQA on Document Images](https://mlsanity.com/paper/2007.00398/) (2020)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [How Far Are We to GPT-4V? Closing the Gap to Commercial Multimodal Models with Open-Source Suites](https://mlsanity.com/paper/2404.16821/) (2024)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Seed1.5-VL Technical Report](https://mlsanity.com/paper/2505.07062/) (2025)
- [WorkArena: How Capable Are Web Agents at Solving Common Knowledge Work Tasks?](https://mlsanity.com/paper/2403.07718/) (2024)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [Reinforcement Learning on Web Interfaces Using Workflow-Guided Exploration](https://mlsanity.com/paper/1802.08802/) (2018)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [Visual Sketchpad: Sketching as a Visual Chain of Thought for Multimodal Language Models](https://mlsanity.com/paper/2406.09403/) (2024)
- [WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement Learning](https://mlsanity.com/paper/2411.02337/) (2024)
- [Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale](https://mlsanity.com/paper/2409.08264/) (2024)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [OmniParser for Pure Vision Based GUI Agent](https://mlsanity.com/paper/2408.00203/) (2024)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [Agent S: An Open Agentic Framework that Uses Computers Like a Human](https://mlsanity.com/paper/2410.08164/) (2024)
- [Mapping Natural Language Instructions to Mobile UI Action Sequences](https://mlsanity.com/paper/2005.03776/) (2020)
- [OS-Genesis: Automating GUI Agent Trajectory Construction via Reverse Task Synthesis](https://mlsanity.com/paper/2412.19723/) (2024)
- [Android in the Zoo: Chain-of-Action-Thought for GUI Agents](https://mlsanity.com/paper/2403.02713/) (2024)

## Built on by (most cited first, 30 of 139)

- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [OpenCUA: Open Foundations for Computer-Use Agents](https://mlsanity.com/paper/2508.09123/) (2025)
- [MiMo-VL Technical Report](https://mlsanity.com/paper/2506.03569/) (2025)
- [Agent Skills for Large Language Models: Architecture, Acquisition, Security, and the Path Forward](https://mlsanity.com/paper/2602.12430/) (2026)
- [GTA1: GUI Test-time Scaling Agent](https://mlsanity.com/paper/2507.05791/) (2025)
- [UI-Venus Technical Report: Building High-performance UI Agents with RFT](https://mlsanity.com/paper/2508.10833/) (2025)
- [MAI-UI Technical Report: Real-World Centric Foundation GUI Agents](https://mlsanity.com/paper/2512.22047/) (2025)
- [Mobile-Agent-v3.5: Multi-platform Fundamental GUI Agents](https://mlsanity.com/paper/2602.16855/) (2026)
- [MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agents](https://mlsanity.com/paper/2507.19478/) (2025)
- [GUI-G2: Gaussian Reward Modeling for GUI Grounding](https://mlsanity.com/paper/2507.15846/) (2025)
- [ScaleCUA: Scaling Open-Source Computer Use Agents with Cross-Platform Data](https://mlsanity.com/paper/2509.15221/) (2025)
- [EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic Experience](https://mlsanity.com/paper/2601.15876/) (2026)
- [ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents](https://mlsanity.com/paper/2508.14040/) (2025)
- [Zooming without Zooming: Region-to-Image Distillation for Fine-Grained Multimodal Perception](https://mlsanity.com/paper/2602.11858/) (2026)
- [UI-Venus-1.5 Technical Report](https://mlsanity.com/paper/2602.09082/) (2026)
- [LongCat-Next: Lexicalizing Modalities as Discrete Tokens](https://mlsanity.com/paper/2603.27538/) (2026)
- [CoAct-1: Computer-using Multi-Agent System with Coding Actions](https://mlsanity.com/paper/2508.03923/) (2025)
- [UI-AGILE: Advancing GUI Agents with Effective Reinforcement Learning and Precise Inference-Time Grounding](https://mlsanity.com/paper/2507.22025/) (2025)
- [STEP3-VL-10B Technical Report](https://mlsanity.com/paper/2601.09668/) (2026)
- [UltraCUA: A Foundation Model for Computer Use Agents with Hybrid Action](https://mlsanity.com/paper/2510.17790/) (2025)
- [LocateAnything: Fast and High-Quality Vision-Language Grounding with Parallel Box Decoding](https://mlsanity.com/paper/2605.27365/) (2026)
- [CUA-Gym: Scaling Verifiable Training Environments and Tasks for Computer-Use Agents](https://mlsanity.com/paper/2605.25624/) (2026)
- [VideoAgentTrek: Computer Use Pretraining from Unlabeled Videos](https://mlsanity.com/paper/2510.19488/) (2025)
- [UI-Ins: Enhancing GUI Grounding with Multi-Perspective Instruction-as-Reasoning](https://mlsanity.com/paper/2510.20286/) (2025)
- [Grounding Computer Use Agents on Human Demonstrations](https://mlsanity.com/paper/2511.07332/) (2025)
- [OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agent](https://mlsanity.com/paper/2601.07779/) (2026)
- [Odysseys: Benchmarking Web Agents on Realistic Long Horizon Tasks](https://mlsanity.com/paper/2604.24964/) (2026)
- [How Do AI Agents Do Human Work? Comparing AI and Human Workflows Across Diverse Occupations](https://mlsanity.com/paper/2510.22780/) (2025)

## Abstract (arXiv)

Graphical user interface (GUI) grounding, the ability to map natural language instructions to specific actions on graphical user interfaces, remains a critical bottleneck in computer use agent development. Current benchmarks oversimplify grounding tasks as short referring expressions, failing to capture the complexity of real-world interactions that require software commonsense, layout understanding, and fine-grained manipulation capabilities. To address these limitations, we introduce OSWorld-G, a comprehensive benchmark comprising 564 finely annotated samples across diverse task types including text matching, element recognition, layout understanding, and precise manipulation. Additionally, we synthesize and release the largest computer use grounding dataset Jedi, which contains 4 million examples through multi-perspective decoupling of tasks. Our multi-scale models trained on Jedi demonstrate its effectiveness by outperforming existing approaches on ScreenSpot-v2, ScreenSpot-Pro, and our OSWorld-G. Furthermore, we demonstrate that improved grounding with Jedi directly enhances agentic capabilities of general foundation models on complex computer tasks, improving from 5% to 27% on OSWorld. Through detailed ablation studies, we identify key factors contributing to grounding performance and verify that combining specialized data for different interface elements enables compositional generalization to novel interfaces. All benchmark, data, checkpoints, and code are open-sourced and available at https://osworld-grounding.github.io.
