# Predicting Reaction Time to Comprehend Scenes with Foveated Scene Understanding Maps

arXiv: https://arxiv.org/abs/2505.12660 · HTML: https://mlsanity.com/paper/2505.12660/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 44 references that are in the map.
- First posted on arXiv 19 May 2025.

## Builds on (most cited first, 15 of 15)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Semantic Uncertainty: Linguistic Invariances for Uncertainty Estimation in Natural Language Generation](https://mlsanity.com/paper/2302.09664/) (2023)
- [DeepSeek-VL: Towards Real-World Vision-Language Understanding](https://mlsanity.com/paper/2403.05525/) (2024)
- [Universal Sentence Encoder](https://mlsanity.com/paper/1803.11175/) (2018)
- [NV-Embed: Improved Techniques for Training LLMs as Generalist Embedding Models](https://mlsanity.com/paper/2405.17428/) (2024)
- [Kernel Language Entropy: Fine-grained Uncertainty Quantification for LLMs from Semantic Similarities](https://mlsanity.com/paper/2405.20003/) (2024)
- [Jasper and Stella: distillation of SOTA embedding models](https://mlsanity.com/paper/2412.19048/) (2024)
- [Gemini Embedding: Generalizable Embeddings from Gemini](https://mlsanity.com/paper/2503.07891/) (2025)
- [How hard can it be? Estimating the difficulty of visual search in an image](https://mlsanity.com/paper/1705.08280/) (2017)
- [Minimum Description Length Clustering to Measure Meaningful Image Complexity](https://mlsanity.com/paper/2306.14937/) (2023)
- [Can Peripheral Representations Improve Clutter Metrics on Complex Scenes?](https://mlsanity.com/paper/1608.04042/) (2016)

## Built on by (most cited first, 1 of 1)

- [Matched Outcomes, Divergent Gaze: How Foveated MLLMs Search Compared to Humans](https://mlsanity.com/paper/2608.16514/) (2026)

## Abstract (arXiv)

Although models exist that predict human response times (RTs) in tasks such as target search and visual discrimination, the development of image-computable predictors for scene understanding time remains an open challenge. Recent advances in vision-language models (VLMs), which can generate scene descriptions for arbitrary images, combined with the availability of quantitative metrics for comparing linguistic descriptions, offer a new opportunity to model human scene understanding. We hypothesize that the primary bottleneck in human scene understanding and the driving source of variability in response times across scenes is the interaction between the foveated nature of the human visual system and the spatial distribution of task-relevant visual information within an image. Based on this assumption, we propose a novel image-computable model that integrates foveated vision with VLMs to produce a spatially resolved map of scene understanding as a function of fixation location (Foveated Scene Understanding Map, or F-SUM), along with an aggregate F-SUM score. This metric correlates with average (N=17) human RTs (r=0.47) and number of saccades (r=0.51) required to comprehend a scene (across 277 scenes). The F-SUM score also correlates with average (N=16) human description accuracy (r=-0.56) in time-limited presentations. These correlations significantly exceed those of standard image-based metrics such as clutter, visual complexity, and scene ambiguity based on language entropy. Together, our work introduces a new image-computable metric for predicting human response times in scene understanding and demonstrates the importance of foveated visual processing in shaping comprehension difficulty.
