# Mobile-Bench-v2: A More Realistic and Comprehensive Benchmark for VLM-based Mobile Agents

arXiv: https://arxiv.org/abs/2505.11891 · HTML: https://mlsanity.com/paper/2505.11891/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Placed in GUI and mobile agents, one of 16 directions in LLM agents and tool use.
- Builds on 53 of its 61 references that are in the map.
- First posted on arXiv 17 May 2025.

## Placed in

- LLM agents and tool use / [GUI and mobile agents](https://mlsanity.com/agents/gui-and-mobile-agents/)

## Builds on (most cited first, 30 of 53)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling](https://mlsanity.com/paper/2412.05271/) (2024)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [LLaVA-NeXT-Interleave: Tackling Multi-image, Video, and 3D in Large Multimodal Models](https://mlsanity.com/paper/2407.07895/) (2024)
- [DeepSeek-VL2: Mixture-of-Experts Vision-Language Models for Advanced Multimodal Understanding](https://mlsanity.com/paper/2412.10302/) (2024)
- [SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agents](https://mlsanity.com/paper/2401.10935/) (2024)
- [GPT-4V(ision) is a Generalist Web Agent, if Grounded](https://mlsanity.com/paper/2401.01614/) (2024)
- [AndroidWorld: A Dynamic Benchmarking Environment for Autonomous Agents](https://mlsanity.com/paper/2405.14573/) (2024)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents](https://mlsanity.com/paper/2410.05243/) (2024)
- [OS-ATLAS: A Foundation Action Model for Generalist GUI Agents](https://mlsanity.com/paper/2410.23218/) (2024)
- [Android in the Wild: A Large-Scale Dataset for Android Device Control](https://mlsanity.com/paper/2307.10088/) (2023)
- [Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction](https://mlsanity.com/paper/2412.04454/) (2024)
- [ShowUI: One Vision-Language-Action Model for GUI Visual Agent](https://mlsanity.com/paper/2411.17465/) (2024)
- [DigiRL: Training In-The-Wild Device-Control Agents with Autonomous Reinforcement Learning](https://mlsanity.com/paper/2406.11896/) (2024)
- [On the Effects of Data Scale on UI Control Agents](https://mlsanity.com/paper/2406.03679/) (2024)
- [GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devices](https://mlsanity.com/paper/2406.08451/) (2024)
- [Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration](https://mlsanity.com/paper/2406.01014/) (2024)
- [You Only Look at Screens: Multimodal Chain-of-Action Agents](https://mlsanity.com/paper/2309.11436/) (2023)
- [AutoDroid: LLM-powered Task Automation in Android](https://mlsanity.com/paper/2308.15272/) (2023)
- [Mapping Natural Language Instructions to Mobile UI Action Sequences](https://mlsanity.com/paper/2005.03776/) (2020)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [Android in the Zoo: Chain-of-Action-Thought for GUI Agents](https://mlsanity.com/paper/2403.02713/) (2024)
- [Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning](https://mlsanity.com/paper/2108.03353/) (2021)
- [AMEX: Android Multi-annotation Expo Dataset for Mobile GUI Agents](https://mlsanity.com/paper/2407.17490/) (2024)
- [AndroidLab: Training and Systematic Benchmarking of Android Autonomous Agents](https://mlsanity.com/paper/2410.24024/) (2024)

## Built on by (most cited first, 16 of 16)

- [VeriOS: Query-Driven Proactive Human-Agent-GUI Interaction for Trustworthy OS Agents](https://mlsanity.com/paper/2509.07553/) (2025)
- [The Evolution of Tool Use in LLM Agents: From Single-Tool Call to Multi-Tool Orchestration](https://mlsanity.com/paper/2603.22862/) (2026)
- [ColorBench: Benchmarking Mobile Agents with Graph-Structured Framework for Complex Long-Horizon Tasks](https://mlsanity.com/paper/2510.14621/) (2025)
- [AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents](https://mlsanity.com/paper/2603.18429/) (2026)
- [MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning](https://mlsanity.com/paper/2505.12299/) (2025)
- [How Mobile World Model Guides GUI Agents?](https://mlsanity.com/paper/2605.10347/) (2026)
- [AmbiBench: Benchmarking Mobile GUI Agents Beyond One-Shot Instructions in the Wild](https://mlsanity.com/paper/2602.11750/) (2026)
- [AndroidControl-Curated: Revealing the True Potential of GUI Agents through Benchmark Purification](https://mlsanity.com/paper/2510.18488/) (2025)
- [SecAgent: Efficient Mobile GUI Agent with Semantic Context](https://mlsanity.com/paper/2603.08533/) (2026)
- [PhoneBuddy: Training Open Models for Agentic Phone Use](https://mlsanity.com/paper/2606.23049/) (2026)
- [MobiBench: Multi-Branch, Modular Benchmark for Mobile GUI Agents](https://mlsanity.com/paper/2512.12634/) (2025)
- [MobiFlow: Real-World Mobile Agent Benchmarking through Trajectory Fusion](https://mlsanity.com/paper/2604.09587/) (2026)
- [AppDeltaWorld: Transition-Grounded Delta Code World Model for Mobile GUI Agents](https://mlsanity.com/paper/2608.05891/) (2026)
- [PhoneWorld: From Real-App Trajectories to Dynamic and Verifiable Environments for Phone-Use Agents](https://mlsanity.com/paper/2605.29486/) (2026)
- [OS-SPEAR: A Toolkit for the Safety, Performance,Efficiency, and Robustness Analysis of OS Agents](https://mlsanity.com/paper/2604.24348/) (2026)
- [BlueLM-GUI Technical Report: A Real-Device-Centric Flywheel for Self-Improving Mobile GUI Agents](https://mlsanity.com/paper/2609.12394/) (2026)

## Abstract (arXiv)

VLM-based mobile agents are increasingly popular due to their capabilities to interact with smartphone GUIs and XML-structured texts and to complete daily tasks. However, existing online benchmarks struggle with obtaining stable reward signals due to dynamic environmental changes. Offline benchmarks evaluate the agents through single-path trajectories, which stands in contrast to the inherently multi-solution characteristics of GUI tasks. Additionally, both types of benchmarks fail to assess whether mobile agents can handle noise or engage in proactive interactions due to a lack of noisy apps or overly full instructions during the evaluation process. To address these limitations, we use a slot-based instruction generation method to construct a more realistic and comprehensive benchmark named Mobile-Bench-v2. Mobile-Bench-v2 includes a common task split, with offline multi-path evaluation to assess the agent's ability to obtain step rewards during task execution. It contains a noisy split based on pop-ups and ads apps, and a contaminated split named AITZ-Noise to formulate a real noisy environment. Furthermore, an ambiguous instruction split with preset Q&A interactions is released to evaluate the agent's proactive interaction capabilities. We conduct evaluations on these splits using the single-agent framework AppAgent-v1, the multi-agent framework Mobile-Agent-v2, as well as other mobile agents such as UI-Tars and OS-Atlas. Code and data are available at https://huggingface.co/datasets/xwk123/MobileBench-v2.
