# Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation

arXiv: https://arxiv.org/abs/2505.11383 · HTML: https://mlsanity.com/paper/2505.11383/

## Key facts

- Cited by 23 papers in the map (data through 14 Oct 2026).
- Builds on 54 of its 63 references that are in the map.
- First posted on arXiv 16 May 2025.

## Builds on (most cited first, 30 of 54)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Phi-3 Technical Report: A Highly Capable Language Model Locally on Your Phone](https://mlsanity.com/paper/2404.14219/) (2024)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [Adafactor: Adaptive Learning Rates with Sublinear Memory Cost](https://mlsanity.com/paper/1804.04235/) (2018)
- [Training Deep Nets with Sublinear Memory Cost](https://mlsanity.com/paper/1604.06174/) (2016)
- [VILA: On Pre-training for Visual Language Models](https://mlsanity.com/paper/2312.07533/) (2023)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [An Embodied Generalist Agent in 3D World](https://mlsanity.com/paper/2311.12871/) (2023)
- [REVERIE: Remote Embodied Visual Referring Expression in Real Indoor Environments](https://mlsanity.com/paper/1904.10151/) (2019)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Fast Segment Anything](https://mlsanity.com/paper/2306.12156/) (2023)
- [Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling](https://mlsanity.com/paper/1908.00222/) (2019)
- [History Aware Multimodal Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2110.13309/) (2021)
- [NaVILA: Legged Robot Vision-Language-Action Model for Navigation](https://mlsanity.com/paper/2412.04453/) (2024)
- [LL3DA: Visual Interactive Instruction Tuning for Omni-3D Understanding, Reasoning, and Planning](https://mlsanity.com/paper/2311.18651/) (2023)
- [Think Global, Act Local: Dual-scale Graph Transformer for Vision-and-Language Navigation](https://mlsanity.com/paper/2202.11742/) (2022)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [Chat-Scene: Bridging 3D Scene and Large Language Models with Object Identifiers](https://mlsanity.com/paper/2312.08168/) (2023)
- [Scene-LLM: Extending Language Model for 3D Visual Understanding and Reasoning](https://mlsanity.com/paper/2403.11401/) (2024)
- [ETPNav: Evolving Topological Planning for Vision-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2304.03047/) (2023)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks](https://mlsanity.com/paper/2412.06224/) (2024)

## Built on by (most cited first, 23 of 23)

- [Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation](https://mlsanity.com/paper/2606.00095/) (2026)
- [D3D-VLP: Dynamic 3D Vision-Language-Planning Model for Embodied Grounding and Navigation](https://mlsanity.com/paper/2512.12622/) (2025)
- [PanoWorld: Towards Spatial Supersensing in 360^circ Panorama World](https://mlsanity.com/paper/2605.13169/) (2026)
- [MapDream: Task-Driven Map Learning for Vision-Language Navigation](https://mlsanity.com/paper/2602.00222/) (2026)
- [HIMM: Human-Inspired Long-Term Memory Modeling for Embodied Exploration and Question Answering](https://mlsanity.com/paper/2602.15513/) (2026)
- [Efficient-VLN: A Simple yet Strong Baseline for Efficient Vision-Language Navigation](https://mlsanity.com/paper/2512.10310/) (2025)
- [GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation](https://mlsanity.com/paper/2605.22036/) (2026)
- [See-and-Reach: Precise Vision-Language Navigation for UAVs within the Field of View](https://mlsanity.com/paper/2606.20045/) (2026)
- [EmbodiedSplat: Online Feed-Forward Semantic 3DGS for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2603.04254/) (2026)
- [TrajRAG: Retrieving Geometric-Semantic Experience for Zero-Shot Object Navigation](https://mlsanity.com/paper/2605.01700/) (2026)
- [What Limits Vision-and-Language Navigation ?](https://mlsanity.com/paper/2605.13328/) (2026)
- [Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator](https://mlsanity.com/paper/2607.05765/) (2026)
- [A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation](https://mlsanity.com/paper/2607.09792/) (2026)
- [Beyond Textual Knowledge-Leveraging Multimodal Knowledge Bases for Enhancing Vision-and-Language Navigation](https://mlsanity.com/paper/2603.26859/) (2026)
- [Multi-Scale Gaussian-Language Map for Zero-shot Embodied Navigation and Reasoning](https://mlsanity.com/paper/2605.01736/) (2026)
- [NoPA: Non-Parametric Online 3D Scene Graph Generation](https://mlsanity.com/paper/2607.00529/) (2026)
- [From Region Arrival to Instance-Level Grounding in Vision-and-Language Navigation](https://mlsanity.com/paper/2607.03792/) (2026)
- [NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation](https://mlsanity.com/paper/2607.19695/) (2026)
- [Visual Navigation Transformer with Pose Attention](https://mlsanity.com/paper/2609.21212/) (2026)
- [Active Spatial Inspection for Effective and Efficient Embodied Exploration](https://mlsanity.com/paper/2609.22385/) (2026)
- [World SLAM Model: Joint World Modeling for SLAM and Navigation](https://mlsanity.com/paper/2609.32626/) (2026)
- [GeoScaffold: Learning Compact Geometric Latents via Reconstruction for Efficient Vision-Language Navigation](https://mlsanity.com/paper/2610.02697/) (2026)
- [Data-Centric Recursive Self-Improvement for Navigation via Policy-Synchronized Language-Action Dual Bootstrapping](https://mlsanity.com/paper/2610.15782/) (2026)

## Abstract (arXiv)

Vision-and-Language Navigation (VLN) is a core task where embodied agents leverage their spatial mobility to navigate in 3D environments toward designated destinations based on natural language instructions. Recently, video-language large models (Video-VLMs) with strong generalization capabilities and rich commonsense knowledge have shown remarkable performance when applied to VLN tasks. However, these models still encounter the following challenges when applied to real-world 3D navigation: 1) Insufficient understanding of 3D geometry and spatial semantics; 2) Limited capacity for large-scale exploration and long-term environmental memory; 3) Poor adaptability to dynamic and changing environments.To address these limitations, we propose Dynam3D, a dynamic layered 3D representation model that leverages language-aligned, generalizable, and hierarchical 3D representations as visual input to train 3D-VLM in navigation action prediction. Given posed RGB-D images, our Dynam3D projects 2D CLIP features into 3D space and constructs multi-level 3D patch-instance-zone representations for 3D geometric and semantic understanding with a dynamic and layer-wise update strategy. Our Dynam3D is capable of online encoding and localization of 3D instances, and dynamically updates them in changing environments to provide large-scale exploration and long-term memory capabilities for navigation. By leveraging large-scale 3D-language pretraining and task-specific adaptation, our Dynam3D sets new state-of-the-art performance on VLN benchmarks including R2R-CE, REVERIE-CE and NavRAG-CE under monocular settings. Furthermore, experiments for pre-exploration, lifelong memory, and real-world robot validate the effectiveness of practical deployment.
