# Real-Time Verification of Embodied Reasoning for Generative Skill Acquisition

arXiv: https://arxiv.org/abs/2505.11175 · HTML: https://mlsanity.com/paper/2505.11175/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 52 of its 59 references that are in the map.
- First posted on arXiv 16 May 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 52)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Training Verifiers to Solve Math Word Problems](https://mlsanity.com/paper/2110.14168/) (2021)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Let's Verify Step by Step](https://mlsanity.com/paper/2305.20050/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Inner Monologue: Embodied Reasoning through Planning with Language Models](https://mlsanity.com/paper/2207.05608/) (2022)
- [Math-Shepherd: Verify and Reinforce LLMs Step-by-step without Human Annotations](https://mlsanity.com/paper/2312.08935/) (2023)
- [Solving math word problems with process- and outcome-based feedback](https://mlsanity.com/paper/2211.14275/) (2022)
- [RLBench: The Robot Learning Benchmark & Learning Environment](https://mlsanity.com/paper/1909.12271/) (2019)
- [Towards Reasoning in Large Language Models: A Survey](https://mlsanity.com/paper/2212.10403/) (2022)
- [SAPIEN: A SimulAted Part-based Interactive ENvironment](https://mlsanity.com/paper/2003.08515/) (2020)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [The Lessons of Developing Process Reward Models in Mathematical Reasoning](https://mlsanity.com/paper/2501.07301/) (2025)
- [A Survey on Large Language Models for Recommendation](https://mlsanity.com/paper/2305.19860/) (2023)
- [ReST-MCTS*: LLM Self-Training via Process Reward Guided Tree Search](https://mlsanity.com/paper/2406.03816/) (2024)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [RealFusion: 360deg Reconstruction of Any Object from a Single Image](https://mlsanity.com/paper/2302.10663/) (2023)
- [A Survey on Vision-Language-Action Models for Embodied AI](https://mlsanity.com/paper/2405.14093/) (2024)

## Built on by (most cited first, 3 of 3)

- [FutureSightDrive: Thinking Visually with Spatio-Temporal CoT for Autonomous Driving](https://mlsanity.com/paper/2505.17685/) (2025)
- [Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models](https://mlsanity.com/paper/2603.22876/) (2026)
- [No Free Checker: A Survey of Verifiers for Robot Policies](https://mlsanity.com/paper/2609.09250/) (2026)

## Abstract (arXiv)

Generative skill acquisition enables embodied agents to actively learn a scalable and evolving repertoire of control skills, crucial for the advancement of large decision models. While prior approaches often rely on supervision signals from generalist agents (e.g., LLMs), their effectiveness in complex 3D environments remains unclear; exhaustive evaluation incurs substantial computational costs, significantly hindering the efficiency of skill learning. Inspired by recent successes in verification models for mathematical reasoning, we propose VERGSA (Verifying Embodied Reasoning in Generative Skill Acquisition), a framework that systematically integrates real-time verification principles into embodied skill learning. VERGSA establishes 1) a seamless extension from verification of mathematical reasoning into embodied learning by dynamically incorporating contextually relevant tasks into prompts and defining success metrics for both subtasks and overall tasks, and 2) an automated, scalable reward labeling scheme that synthesizes dense reward signals by iteratively finalizing the contribution of scene configuration and subtask learning to overall skill acquisition. To the best of our knowledge, this approach constitutes the first comprehensive training dataset for verification-driven generative skill acquisition, eliminating arduous manual reward engineering. Experiments validate the efficacy of our approach: 1) the exemplar task pool improves the average task success rates by 21%, 2) our verification model boosts success rates by 24% for novel tasks and 36% for encountered tasks, and 3) outperforms LLM-as-a-Judge baselines in verification quality.
