# Reinforcement Learning for AMR Charging Decisions: The Impact of Reward and Action Space Design

arXiv: https://arxiv.org/abs/2505.11136 · HTML: https://mlsanity.com/paper/2505.11136/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for energy, networks and operations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 3 of its 31 references that are in the map.
- First posted on arXiv 16 May 2025.

## Placed in

- Deep reinforcement learning methods / [RL for energy, networks and operations](https://mlsanity.com/deeprl/rl-for-energy-networks-and-operations/)

## Builds on (most cited first, 3 of 3)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Reinforcement Learning for Combinatorial Optimization: A Survey](https://mlsanity.com/paper/2003.03600/) (2020)
- [A Closer Look at Invalid Action Masking in Policy Gradient Algorithms](https://mlsanity.com/paper/2006.14171/) (2020)

## Built on by (most cited first, 1 of 1)

- [Deep Reinforcement Learning for Dynamic Battery Management of Autonomous Order Pickers](https://mlsanity.com/paper/2607.05683/) (2026)

## Abstract (arXiv)

We propose a novel reinforcement learning (RL) design to optimize the charging strategy for autonomous mobile robots in large-scale block stacking warehouses. RL design involves a wide array of choices that can mostly only be evaluated through lengthy experimentation. Our study focuses on how different reward and action space configurations, ranging from flexible setups to more guided, domain-informed design configurations, affect the agent performance. Using heuristic charging strategies as a baseline, we demonstrate the superiority of flexible, RL-based approaches in terms of service times. Furthermore, our findings highlight a trade-off: While more open-ended designs are able to discover well-performing strategies on their own, they may require longer convergence times and are less stable, whereas guided configurations lead to a more stable learning process but display a more limited generalization potential. Our contributions are threefold. First, we extend SLAPStack, an open-source, RL-compatible simulation-framework to accommodate charging strategies. Second, we introduce a novel RL design for tackling the charging strategy problem. Finally, we introduce several novel adaptive baseline heuristics and reproducibly evaluate the design using a Proximal Policy Optimization agent and varying different design configurations, with a focus on reward.
