# DexGarmentLab: Dexterous Garment Manipulation Environment with Generalizable Policy

arXiv: https://arxiv.org/abs/2505.11032 · HTML: https://mlsanity.com/paper/2505.11032/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 16 May 2025.

## Built on by (most cited first, 13 of 13)

- [AffordanceVLA: A Vision-Language-Action Model Empowering Action Generation through Affordance-Aware Understanding](https://mlsanity.com/paper/2606.06155/) (2026)
- [Data Pyramid for Embodied Manipulation: A Survey](https://mlsanity.com/paper/2607.24744/) (2026)
- [Learning Part-Aware Dense 3D Feature Field for Generalizable Articulated Object Manipulation](https://mlsanity.com/paper/2602.14193/) (2026)
- [FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control](https://mlsanity.com/paper/2604.04539/) (2026)
- [A3D: Adaptive Affordance Assembly with Dual-Arm Manipulation](https://mlsanity.com/paper/2601.11076/) (2026)
- [Hierarchical DLO Routing with Reinforcement Learning and In-Context Vision-language Models](https://mlsanity.com/paper/2510.19268/) (2025)
- [LeHome: A Simulation Environment for Deformable Object Manipulation in Household Scenarios](https://mlsanity.com/paper/2604.22363/) (2026)
- [MoDeSuite: Robot Learning Task Suite for Benchmarking Mobile Manipulation with Deformable Objects](https://mlsanity.com/paper/2507.21796/) (2025)
- [TRACER: Texture-Robust Affordance Chain-of-Thought for Deformable-Object Refinement](https://mlsanity.com/paper/2601.20208/) (2026)
- [DexKnot: Generalizable Visuomotor Policy Learning for Dexterous Bag-Knotting Manipulation](https://mlsanity.com/paper/2603.07136/) (2026)
- [HeteroGenManip: Generalizable Manipulation For Heterogeneous Object Interactions](https://mlsanity.com/paper/2605.10201/) (2026)
- [Towards Trustworthy Embodied Intelligence: A Systems Framework and Graded Trustworthiness Levels](https://mlsanity.com/paper/2607.26121/) (2026)
- [ClothAtlas: Joint Garment Identification and State Estimation under Self-Occlusion](https://mlsanity.com/paper/2610.16293/) (2026)

## Abstract (arXiv)

Garment manipulation is a critical challenge due to the diversity in garment categories, geometries, and deformations. Despite this, humans can effortlessly handle garments, thanks to the dexterity of our hands. However, existing research in the field has struggled to replicate this level of dexterity, primarily hindered by the lack of realistic simulations of dexterous garment manipulation. Therefore, we propose DexGarmentLab, the first environment specifically designed for dexterous (especially bimanual) garment manipulation, which features large-scale high-quality 3D assets for 15 task scenarios, and refines simulation techniques tailored for garment modeling to reduce the sim-to-real gap. Previous data collection typically relies on teleoperation or training expert reinforcement learning (RL) policies, which are labor-intensive and inefficient. In this paper, we leverage garment structural correspondence to automatically generate a dataset with diverse trajectories using only a single expert demonstration, significantly reducing manual intervention. However, even extensive demonstrations cannot cover the infinite states of garments, which necessitates the exploration of new algorithms. To improve generalization across diverse garment shapes and deformations, we propose a Hierarchical gArment-manipuLation pOlicy (HALO). It first identifies transferable affordance points to accurately locate the manipulation area, then generates generalizable trajectories to complete the task. Through extensive experiments and detailed analysis of our method and baseline, we demonstrate that HALO consistently outperforms existing methods, successfully generalizing to previously unseen instances even with significant variations in shape and deformation where others fail. Our project page is available at: https://wayrise.github.io/DexGarmentLab/.
