# Procedural Generation of Articulated Simulation-Ready Assets

arXiv: https://arxiv.org/abs/2505.10755 · HTML: https://mlsanity.com/paper/2505.10755/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 15 May 2025.

## Built on by (most cited first, 11 of 11)

- [Code2Worlds: Empowering Coding LLMs for 4D World Generation](https://mlsanity.com/paper/2602.11757/) (2026)
- [Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer](https://mlsanity.com/paper/2512.01061/) (2025)
- [3DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code](https://mlsanity.com/paper/2606.01057/) (2026)
- [PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects](https://mlsanity.com/paper/2605.21572/) (2026)
- [ART: Articulated Reconstruction Transformer](https://mlsanity.com/paper/2512.14671/) (2025)
- [WorldClaw: Agentic 3D Open-World Generation at Scale](https://mlsanity.com/paper/2608.05248/) (2026)
- [FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations](https://mlsanity.com/paper/2609.20817/) (2026)
- [FACT: Fidelity-Aware Construction of Articulated Twins](https://mlsanity.com/paper/2609.37067/) (2026)
- [MoSE3: Learning World-Space SE(3) at Every Pixel](https://mlsanity.com/paper/2610.03716/) (2026)
- [SMART: Zero-Shot Sim-to-Real Articulated Object Manipulation via Large-Scale Synthetic Pretraining](https://mlsanity.com/paper/2610.07652/) (2026)
- [Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark](https://mlsanity.com/paper/2610.13947/) (2026)

## Abstract (arXiv)

We introduce Infinigen-Articulated, a toolkit for generating realistic, procedurally generated articulated assets for robotics simulation. We include procedural generators for 18 common articulated object categories along with high-level utilities for use creating custom articulated assets in Blender. We also provide an export pipeline to integrate the resulting assets along with their physical properties into common robotics simulators. Experiments demonstrate that assets sampled from these generators are effective for movable object segmentation, training generalizable reinforcement learning policies, and sim-to-real transfer of imitation learning policies.
