# Super-Resolution Generative Adversarial Networks based Video Enhancement

arXiv: https://arxiv.org/abs/2505.10589 · HTML: https://mlsanity.com/paper/2505.10589/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 42 references that are in the map.
- First posted on arXiv 14 May 2025.

## Builds on (most cited first, 22 of 22)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Densely Connected Convolutional Networks](https://mlsanity.com/paper/1608.06993/) (2016)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Perceptual Losses for Real-Time Style Transfer and Super-Resolution](https://mlsanity.com/paper/1603.08155/) (2016)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [ESRGAN: Enhanced Super-Resolution Generative Adversarial Networks](https://mlsanity.com/paper/1809.00219/) (2018)
- [Image Super-Resolution Using Deep Convolutional Networks](https://mlsanity.com/paper/1501.00092/) (2014)
- [AugMix: A Simple Data Processing Method to Improve Robustness and Uncertainty](https://mlsanity.com/paper/1912.02781/) (2019)
- [Empirical Evaluation of Rectified Activations in Convolutional Network](https://mlsanity.com/paper/1505.00853/) (2015)
- [EDVR: Video Restoration with Enhanced Deformable Convolutional Networks](https://mlsanity.com/paper/1905.02716/) (2019)
- [Deep Learning for Single Image Super-Resolution: A Brief Review](https://mlsanity.com/paper/1808.03344/) (2018)
- [A U-Net Based Discriminator for Generative Adversarial Networks](https://mlsanity.com/paper/2002.12655/) (2020)
- [Rethinking Data Augmentation for Image Super-resolution: A Comprehensive Analysis and a New Strategy](https://mlsanity.com/paper/2004.00448/) (2020)
- [BVI-DVC: A Training Database for Deep Video Compression](https://mlsanity.com/paper/2003.13552/) (2020)
- [Gradient Variance Loss for Structure-Enhanced Image Super-Resolution](https://mlsanity.com/paper/2202.00997/) (2022)
- [BVI-AOM: A New Training Dataset for Deep Video Compression Optimization](https://mlsanity.com/paper/2408.03265/) (2024)
- [Deep Learning Techniques for Super-Resolution in Video Games](https://mlsanity.com/paper/2012.09810/) (2020)
- [Multi-class probabilistic atlas-based whole heart segmentation method in cardiac CT and MRI](https://mlsanity.com/paper/2102.01822/) (2021)
- [Enhancing Space-time Video Super-resolution via Spatial-temporal Feature Interaction](https://mlsanity.com/paper/2207.08960/) (2022)

## Abstract (arXiv)

This study introduces an enhanced approach to video super-resolution by extending ordinary Single-Image Super-Resolution (SISR) Super-Resolution Generative Adversarial Network (SRGAN) structure to handle spatio-temporal data. While SRGAN has proven effective for single-image enhancement, its design does not account for the temporal continuity required in video processing. To address this, a modified framework that incorporates 3D Non-Local Blocks is proposed, which is enabling the model to capture relationships across both spatial and temporal dimensions. An experimental training pipeline is developed, based on patch-wise learning and advanced data degradation techniques, to simulate real-world video conditions and learn from both local and global structures and details. This helps the model generalize better and maintain stability across varying video content while maintaining the general structure besides the pixel-wise correctness. Two model variants-one larger and one more lightweight-are presented to explore the trade-offs between performance and efficiency. The results demonstrate improved temporal coherence, sharper textures, and fewer visual artifacts compared to traditional single-image methods. This work contributes to the development of practical, learning-based solutions for video enhancement tasks, with potential applications in streaming, gaming, and digital restoration.
