# Reasoning Capabilities of Large Language Models on Dynamic Tasks

arXiv: https://arxiv.org/abs/2505.10543 · HTML: https://mlsanity.com/paper/2505.10543/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Prompting and chain-of-thought reasoning, one of 17 directions in LLM reasoning.
- Builds on 21 of its 24 references that are in the map.
- First posted on arXiv 15 May 2025.

## Placed in

- LLM reasoning / [Prompting and chain-of-thought reasoning](https://mlsanity.com/lr/prompting-and-chain-of-thought-reasoning/)

## Builds on (most cited first, 21 of 21)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [Prompt Programming for Large Language Models: Beyond the Few-Shot Paradigm](https://mlsanity.com/paper/2102.07350/) (2021)
- [Do NOT Think That Much for 2+3=? On the Overthinking of o1-Like LLMs](https://mlsanity.com/paper/2412.21187/) (2024)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Focused Transformer: Contrastive Training for Context Scaling](https://mlsanity.com/paper/2307.03170/) (2023)
- [SmartPlay: A Benchmark for LLMs as Intelligent Agents](https://mlsanity.com/paper/2310.01557/) (2023)
- [Chain of Thoughtlessness? An Analysis of CoT in Planning](https://mlsanity.com/paper/2405.04776/) (2024)
- [LLaMEA: A Large Language Model Evolutionary Algorithm for Automatically Generating Metaheuristics](https://mlsanity.com/paper/2405.20132/) (2024)
- [Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimization](https://mlsanity.com/paper/2402.17574/) (2024)
- [Missing Premise exacerbates Overthinking: Are Reasoning Models losing Critical Thinking Skill?](https://mlsanity.com/paper/2504.06514/) (2025)
- [AutoPlan: Automatic Planning of Interactive Decision-Making Tasks With Large Language Models](https://mlsanity.com/paper/2305.15064/) (2023)
- [Mental Modeling of Reinforcement Learning Agents by Language Models](https://mlsanity.com/paper/2406.18505/) (2024)

## Built on by (most cited first, 4 of 4)

- [The Price of Thought: A Multilingual Analysis of Reasoning, Performance, and Cost of Negotiation in Large Language Models](https://mlsanity.com/paper/2510.08098/) (2025)
- [State Design Matters: How Representations Shape Dynamic Reasoning in Large Language Models](https://mlsanity.com/paper/2602.15858/) (2026)
- [Why We Need World Models for AGI: Where LLMs Fail and How World Models May Outperform](https://mlsanity.com/paper/2605.23972/) (2026)
- [PlaySuite: A Large-Scale Benchmark for Interactive Visual Intelligence](https://mlsanity.com/paper/2610.07127/) (2026)

## Abstract (arXiv)

Large language models excel on static benchmarks, but their ability as self-learning agents in dynamic environments remains unclear. We evaluate three prompting strategies: self-reflection, heuristic mutation, and planning across dynamic tasks with open-source models. We find that larger models generally outperform smaller ones, but that strategic prompting can close this performance gap. Second, an overly long prompt can negatively impact smaller models on basic reactive tasks, while larger models show more robust behaviour. Third, advanced prompting techniques primarily benefit smaller models on complex games, but offer less improvement for already high-performing large language models. Yet, we find that advanced reasoning methods yield highly variable outcomes: while capable of significantly improving performance when reasoning and decision-making align, they also introduce instability and can lead to big performance drops. Compared to human performance, our findings reveal little evidence of true emergent reasoning. Instead, large language model performance exhibits persistent limitations in areas like planning and spatial coordination, suggesting that large language models still suffer fundamental shortcomings that may not be fully overcome through self-reflective prompting alone. Reasoning is a multi-faceted task, and while methods like Chain-of-thought improve multi-step reasoning on math word problems, our findings using dynamic benchmarks highlight important shortcomings in general reasoning capabilities, indicating a need to move beyond static benchmarks to capture the complexity of reasoning.
