# ToonifyGB: StyleGAN-based Gaussian Blendshapes for 3D Stylized Head Avatars

arXiv: https://arxiv.org/abs/2505.10072 · HTML: https://mlsanity.com/paper/2505.10072/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 59 references that are in the map.
- First posted on arXiv 15 May 2025.

## Builds on (most cited first, 30 of 45)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [StyleCLIP: Text-Driven Manipulation of StyleGAN Imagery](https://mlsanity.com/paper/2103.17249/) (2021)
- [Encoding in Style: a StyleGAN Encoder for Image-to-Image Translation](https://mlsanity.com/paper/2008.00951/) (2020)
- [Image2StyleGAN: How to Embed Images Into the StyleGAN Latent Space?](https://mlsanity.com/paper/1904.03189/) (2019)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Designing an Encoder for StyleGAN Image Manipulation](https://mlsanity.com/paper/2102.02766/) (2021)
- [Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion](https://mlsanity.com/paper/2212.06135/) (2022)
- [StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation](https://mlsanity.com/paper/2112.11427/) (2021)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [ReStyle: A Residual-Based StyleGAN Encoder via Iterative Refinement](https://mlsanity.com/paper/2104.02699/) (2021)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)
- [Few-shot Image Generation via Cross-domain Correspondence](https://mlsanity.com/paper/2104.06820/) (2021)
- [High-Fidelity GAN Inversion for Image Attribute Editing](https://mlsanity.com/paper/2109.06590/) (2021)
- [PointAvatar: Deformable Point-based Head Avatars from Videos](https://mlsanity.com/paper/2212.08377/) (2022)
- [SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting](https://mlsanity.com/paper/2403.05087/) (2024)
- [Towards Metrical Reconstruction of Human Faces](https://mlsanity.com/paper/2204.06607/) (2022)
- [Instant Volumetric Head Avatars](https://mlsanity.com/paper/2211.12499/) (2022)
- [Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video](https://mlsanity.com/paper/2210.06108/) (2022)
- [i3DMM: Deep Implicit 3D Morphable Model of Human Heads](https://mlsanity.com/paper/2011.14143/) (2020)
- [FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding](https://mlsanity.com/paper/2312.02214/) (2023)
- [Resolution Dependent GAN Interpolation for Controllable Image Synthesis Between Domains](https://mlsanity.com/paper/2010.05334/) (2020)
- [MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar](https://mlsanity.com/paper/2312.04558/) (2023)
- [AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels](https://mlsanity.com/paper/2211.13206/) (2022)

## Built on by (most cited first, 2 of 2)

- [StyleMM: Stylized 3D Morphable Face Model via Text-Driven Aligned Image Translation](https://mlsanity.com/paper/2508.11203/) (2025)
- [A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques](https://mlsanity.com/paper/2512.09005/) (2025)

## Abstract (arXiv)

The introduction of 3D Gaussian blendshapes has enabled the real-time reconstruction of animatable head avatars from monocular video. Toonify, a StyleGAN-based method, has become widely used for facial image stylization. To extend Toonify for synthesizing diverse stylized 3D head avatars using Gaussian blendshapes, we propose an efficient two-stage framework, ToonifyGB. In Stage 1 (stylized video generation), we adopt an improved StyleGAN to generate the stylized video from the input video frames, which overcomes the limitation of cropping aligned faces at a fixed resolution as preprocessing for normal StyleGAN. This process provides a more stable stylized video, which enables Gaussian blendshapes to better capture the high-frequency details of the video frames, facilitating the synthesis of high-quality animations in the next stage. In Stage 2 (Gaussian blendshapes synthesis), our method learns a stylized neutral head model and a set of expression blendshapes from the generated stylized video. By combining the neutral head model with expression blendshapes, ToonifyGB can efficiently render stylized avatars with arbitrary expressions. We validate the effectiveness of ToonifyGB on benchmark datasets using two representative styles: Arcane and Pixar.
