# Large-Scale Gaussian Splatting SLAM

arXiv: https://arxiv.org/abs/2505.09915 · HTML: https://mlsanity.com/paper/2505.09915/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 45 references that are in the map.
- First posted on arXiv 15 May 2025.

## Builds on (most cited first, 27 of 27)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [Direct Sparse Odometry](https://mlsanity.com/paper/1607.02565/) (2016)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Unsupervised Scale-consistent Depth and Ego-motion Learning from Monocular Video](https://mlsanity.com/paper/1908.10553/) (2019)
- [Iterative Geometry Encoding Volume for Stereo Matching](https://mlsanity.com/paper/2303.06615/) (2023)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenes](https://mlsanity.com/paper/1806.05620/) (2018)
- [BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration](https://mlsanity.com/paper/1604.01093/) (2016)
- [TransVPR: Transformer-based place recognition with multi-level attention aggregation](https://mlsanity.com/paper/2201.02001/) (2022)
- [LoopSplat: Loop Closure by Registering 3D Gaussian Splats](https://mlsanity.com/paper/2408.10154/) (2024)
- [PVO: Panoptic Visual Odometry](https://mlsanity.com/paper/2207.01610/) (2022)
- [Localizing Discriminative Visual Landmarks for Place Recognition](https://mlsanity.com/paper/1904.06635/) (2019)
- [HERO-SLAM: Hybrid Enhanced Robust Optimization of Neural SLAM](https://mlsanity.com/paper/2407.18813/) (2024)

## Built on by (most cited first, 7 of 7)

- [LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images](https://mlsanity.com/paper/2507.16144/) (2025)
- [Towards Next-Generation SLAM: A Survey on 3DGS-SLAM Focusing on Performance, Robustness, and Future Directions](https://mlsanity.com/paper/2602.04251/) (2026)
- [AgriGS-SLAM: Orchard Mapping Across Seasons via Multi-View Gaussian Splatting SLAM](https://mlsanity.com/paper/2510.26358/) (2025)
- [LR-SGS: Robust LiDAR-Reflectance-Guided Salient Gaussian Splatting for Self-Driving Scene Reconstruction](https://mlsanity.com/paper/2603.12647/) (2026)
- [VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mapping](https://mlsanity.com/paper/2604.02696/) (2026)
- [Robust 3DGS-based SLAM via Adaptive Kernel Smoothing](https://mlsanity.com/paper/2511.23221/) (2025)
- [Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM](https://mlsanity.com/paper/2606.24796/) (2026)

## Abstract (arXiv)

The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor environments. The robustness of reconstruction in large-scale outdoor scenarios remains unexplored. This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM. The proposed LSG-SLAM employs a multi-modality strategy to estimate prior poses under large view changes. In tracking, we introduce feature-alignment warping constraints to alleviate the adverse effects of appearance similarity in rendering losses. For the scalability of large-scale scenarios, we introduce continuous Gaussian Splatting submaps to tackle unbounded scenes with limited memory. Loops are detected between GS submaps by place recognition and the relative pose between looped keyframes is optimized utilizing rendering and feature warping losses. After the global optimization of camera poses and Gaussian points, a structure refinement module enhances the reconstruction quality. With extensive evaluations on the EuRoc and KITTI datasets, LSG-SLAM achieves superior performance over existing Neural, 3DGS-based, and even traditional approaches. Project page: https://lsg-slam.github.io.
