# TopoDiT-3D: Topology-Aware Diffusion Transformer with Bottleneck Structure for 3D Point Cloud Generation

arXiv: https://arxiv.org/abs/2505.09140 · HTML: https://mlsanity.com/paper/2505.09140/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 36 of its 49 references that are in the map.
- First posted on arXiv 14 May 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 36)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Auto-Encoding Variational Bayes](https://mlsanity.com/paper/1312.6114/) (2013)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [OpenFlamingo: An Open-Source Framework for Training Large Autoregressive Vision-Language Models](https://mlsanity.com/paper/2308.01390/) (2023)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [3D Shape Generation and Completion through Point-Voxel Diffusion](https://mlsanity.com/paper/2104.03670/) (2021)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Uni-ControlNet: All-in-One Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2305.16322/) (2023)
- [Vision-Language Foundation Models as Effective Robot Imitators](https://mlsanity.com/paper/2311.01378/) (2023)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [MDTv2: Masked Diffusion Transformer is a Strong Image Synthesizer](https://mlsanity.com/paper/2303.14389/) (2023)
- [MultiModal-GPT: A Vision and Language Model for Dialogue with Humans](https://mlsanity.com/paper/2305.04790/) (2023)
- [CLIP-Forge: Towards Zero-Shot Text-to-Shape Generation](https://mlsanity.com/paper/2110.02624/) (2021)
- [Persistence Images: A Stable Vector Representation of Persistent Homology](https://mlsanity.com/paper/1507.06217/) (2015)
- [AutoSDF: Shape Priors for 3D Completion, Reconstruction and Generation](https://mlsanity.com/paper/2203.09516/) (2022)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [3D Point Cloud Generative Adversarial Network Based on Tree Structured Graph Convolutions](https://mlsanity.com/paper/1905.06292/) (2019)
- [Dream3D: Zero-Shot Text-to-3D Synthesis Using 3D Shape Prior and Text-to-Image Diffusion Models](https://mlsanity.com/paper/2212.14704/) (2022)
- [DiT-3D: Exploring Plain Diffusion Transformers for 3D Shape Generation](https://mlsanity.com/paper/2307.01831/) (2023)
- [SoftFlow: Probabilistic Framework for Normalizing Flow on Manifolds](https://mlsanity.com/paper/2006.04604/) (2020)
- [GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds](https://mlsanity.com/paper/2104.07659/) (2021)
- [Multiresolution Tree Networks for 3D Point Cloud Processing](https://mlsanity.com/paper/1807.03520/) (2018)
- [Discrete Point Flow Networks for Efficient Point Cloud Generation](https://mlsanity.com/paper/2007.10170/) (2020)
- [A Topology Layer for Machine Learning](https://mlsanity.com/paper/1905.12200/) (2019)

## Built on by (most cited first, 1 of 1)

- [A Persistent Homology Design Space for 3D Point Cloud Deep Learning](https://mlsanity.com/paper/2604.04299/) (2026)

## Abstract (arXiv)

Recent advancements in Diffusion Transformer (DiT) models have significantly improved 3D point cloud generation. However, existing methods primarily focus on local feature extraction while overlooking global topological information, such as voids, which are crucial for maintaining shape consistency and capturing complex geometries. To address this limitation, we propose TopoDiT-3D, a Topology-Aware Diffusion Transformer with a bottleneck structure for 3D point cloud generation. Specifically, we design the bottleneck structure utilizing Perceiver Resampler, which not only offers a mode to integrate topological information extracted through persistent homology into feature learning, but also adaptively filters out redundant local features to improve training efficiency. Experimental results demonstrate that TopoDiT-3D outperforms state-of-the-art models in visual quality, diversity, and training efficiency. Furthermore, TopoDiT-3D demonstrates the importance of rich topological information for 3D point cloud generation and its synergy with conventional local feature learning. Videos and code are available at https://github.com/Zechao-Guan/TopoDiT-3D.
