# Seeing Beyond the Scene: Enhancing Vision-Language Models with Interactional Reasoning

arXiv: https://arxiv.org/abs/2505.09118 · HTML: https://mlsanity.com/paper/2505.09118/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 20 of its 59 references that are in the map.
- First posted on arXiv 14 May 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 20 of 20)

- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [InstructBLIP: Towards General-purpose Vision-Language Models with Instruction Tuning](https://mlsanity.com/paper/2305.06500/) (2023)
- [MiniGPT-4: Enhancing Vision-Language Understanding with Advanced Large Language Models](https://mlsanity.com/paper/2304.10592/) (2023)
- [LaMDA: Language Models for Dialog Applications](https://mlsanity.com/paper/2201.08239/) (2022)
- [Scaling Language Models: Methods, Analysis & Insights from Training Gopher](https://mlsanity.com/paper/2112.11446/) (2021)
- [Shikra: Unleashing Multimodal LLM's Referential Dialogue Magic](https://mlsanity.com/paper/2306.15195/) (2023)
- [Instruction Tuning with GPT-4](https://mlsanity.com/paper/2304.03277/) (2023)
- [OpenFlamingo: An Open-Source Framework for Training Large Autoregressive Vision-Language Models](https://mlsanity.com/paper/2308.01390/) (2023)
- [Mitigating Hallucination in Large Multi-Modal Models via Robust Instruction Tuning](https://mlsanity.com/paper/2306.14565/) (2023)
- [What Makes Good Data for Alignment? A Comprehensive Study of Automatic Data Selection in Instruction Tuning](https://mlsanity.com/paper/2312.15685/) (2023)
- [MoE-LLaVA: Mixture of Experts for Large Vision-Language Models](https://mlsanity.com/paper/2401.15947/) (2024)
- [ALLaVA: Harnessing GPT4V-Synthesized Data for Lite Vision-Language Models](https://mlsanity.com/paper/2402.11684/) (2024)
- [Emu: Generative Pretraining in Multimodality](https://mlsanity.com/paper/2307.05222/) (2023)
- [To See is to Believe: Prompting GPT-4V for Better Visual Instruction Tuning](https://mlsanity.com/paper/2311.07574/) (2023)
- [#InsTag: Instruction Tagging for Analyzing Supervised Fine-tuning of Large Language Models](https://mlsanity.com/paper/2308.07074/) (2023)
- [Vision-Flan: Scaling Human-Labeled Tasks in Visual Instruction Tuning](https://mlsanity.com/paper/2402.11690/) (2024)
- [A-Bench: Are LMMs Masters at Evaluating AI-generated Images?](https://mlsanity.com/paper/2406.03070/) (2024)
- [A Survey on Human Preference Learning for Large Language Models](https://mlsanity.com/paper/2406.11191/) (2024)
- [Talk Less, Interact Better: Evaluating In-context Conversational Adaptation in Multimodal LLMs](https://mlsanity.com/paper/2408.01417/) (2024)
- [VLPrompt: Vision-Language Prompting for Panoptic Scene Graph Generation](https://mlsanity.com/paper/2311.16492/) (2023)

## Built on by (most cited first, 4 of 4)

- [When Models Judge Themselves: Unsupervised Self-Evolution for Multimodal Reasoning](https://mlsanity.com/paper/2603.21289/) (2026)
- [Hybrid-DMKG: A Hybrid Reasoning Framework over Dynamic Multimodal Knowledge Graphs for Multimodal Multihop QA with Knowledge Editing](https://mlsanity.com/paper/2512.00881/) (2025)
- [Mixture of Debaters: Learn to Debate at Architectural Level in Multi-Agent Reasoning](https://mlsanity.com/paper/2606.29425/) (2026)
- [CDPR: Counterfactual Advantage-based Credit Assignment for Cost-Aware Sequential Medical Diagnosis](https://mlsanity.com/paper/2608.28599/) (2026)

## Abstract (arXiv)

Traditional scene graphs primarily focus on spatial relationships, limiting vision-language models' (VLMs) ability to reason about complex interactions in visual scenes. This paper addresses two key challenges: (1) conventional detection-to-construction methods produce unfocused, contextually irrelevant relationship sets, and (2) existing approaches fail to form persistent memories for generalizing interaction reasoning to new scenes. We propose Interaction-augmented Scene Graph Reasoning (ISGR), a framework that enhances VLMs' interactional reasoning through three complementary components. First, our dual-stream graph constructor combines SAM-powered spatial relation extraction with interaction-aware captioning to generate functionally salient scene graphs with spatial grounding. Second, we employ targeted interaction queries to activate VLMs' latent knowledge of object functionalities, converting passive recognition into active reasoning about how objects work together. Finally, we introduce a lone-term memory reinforcement learning strategy with a specialized interaction-focused reward function that transforms transient patterns into long-term reasoning heuristics. Extensive experiments demonstrate that our approach significantly outperforms baseline methods on interaction-heavy reasoning benchmarks, with particularly strong improvements on complex scene understanding tasks. The source code can be accessed at https://github.com/open_upon_acceptance.
