# Generalization in Monitored Markov Decision Processes (Mon-MDPs)

arXiv: https://arxiv.org/abs/2505.08988 · HTML: https://mlsanity.com/paper/2505.08988/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 24 of its 55 references that are in the map.
- First posted on arXiv 13 May 2025.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 24 of 24)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Noisy Networks for Exploration](https://mlsanity.com/paper/1706.10295/) (2017)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Deep Exploration via Randomized Value Functions](https://mlsanity.com/paper/1703.07608/) (2017)
- [SUNRISE: A Simple Unified Framework for Ensemble Learning in Deep Reinforcement Learning](https://mlsanity.com/paper/2007.04938/) (2020)
- [Loss of Plasticity in Continual Deep Reinforcement Learning](https://mlsanity.com/paper/2303.07507/) (2023)
- [Epistemic Neural Networks](https://mlsanity.com/paper/2107.08924/) (2021)
- [Deep Reinforcement Learning with Plasticity Injection](https://mlsanity.com/paper/2305.15555/) (2023)
- [Ensemble Sampling](https://mlsanity.com/paper/1705.07347/) (2017)
- [Addressing Loss of Plasticity and Catastrophic Forgetting in Continual Learning](https://mlsanity.com/paper/2404.00781/) (2024)
- [Achieving Human Level Competitive Robot Table Tennis](https://mlsanity.com/paper/2408.03906/) (2024)
- [Robust Constrained-MDPs: Soft-Constrained Robust Policy Optimization under Model Uncertainty](https://mlsanity.com/paper/2010.04870/) (2020)
- [Learning Robust Policy against Disturbance in Transition Dynamics via State-Conservative Policy Optimization](https://mlsanity.com/paper/2112.10513/) (2021)
- [GVFs in the Real World: Making Predictions Online for Water Treatment](https://mlsanity.com/paper/2312.01624/) (2023)
- [Monitored Markov Decision Processes](https://mlsanity.com/paper/2402.06819/) (2024)
- [Beyond Optimism: Exploration With Partially Observable Rewards](https://mlsanity.com/paper/2406.13909/) (2024)
- [Bayesian Neural Network Ensembles](https://mlsanity.com/paper/1811.12188/) (2018)
- [Learning to Be Cautious](https://mlsanity.com/paper/2110.15907/) (2021)
- [Model-Based Exploration in Monitored Markov Decision Processes](https://mlsanity.com/paper/2502.16772/) (2025)

## Built on by (most cited first, 1 of 1)

- [Position: Deployed Reinforcement Learning should be Continual](https://mlsanity.com/paper/2606.04029/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) typically models the interaction between the agent and environment as a Markov decision process (MDP), where the rewards that guide the agent's behavior are always observable. However, in many real-world scenarios, rewards are not always observable, which can be modeled as a monitored Markov decision process (Mon-MDP). Prior work on Mon-MDPs have been limited to simple, tabular cases, restricting their applicability to real-world problems. This work explores Mon-MDPs using function approximation (FA) and investigates the challenges involved. We show that combining function approximation with a learned reward model enables agents to generalize from monitored states with observable rewards, to unmonitored environment states with unobservable rewards. Therefore, we demonstrate that such generalization with a reward model achieves near-optimal policies in environments formally defined as unsolvable. However, we identify a critical limitation of such function approximation, where agents incorrectly extrapolate rewards due to overgeneralization, resulting in undesirable behaviors. To mitigate overgeneralization, we propose a cautious police optimization method leveraging reward uncertainty. This work serves as a step towards bridging this gap between Mon-MDP theory and real-world applications.
