# Strategy-Augmented Planning for Large Language Models via Opponent Exploitation

arXiv: https://arxiv.org/abs/2505.08459 · HTML: https://mlsanity.com/paper/2505.08459/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 35 references that are in the map.
- First posted on arXiv 13 May 2025.

## Builds on (most cited first, 25 of 25)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Large Language Models are Zero-Shot Reasoners](https://mlsanity.com/paper/2205.11916/) (2022)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [A Survey on Large Language Model based Autonomous Agents](https://mlsanity.com/paper/2308.11432/) (2023)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [Plan-and-Solve Prompting: Improving Zero-Shot Chain-of-Thought Reasoning by Large Language Models](https://mlsanity.com/paper/2305.04091/) (2023)
- [LLM+P: Empowering Large Language Models with Optimal Planning Proficiency](https://mlsanity.com/paper/2304.11477/) (2023)
- [Understanding the planning of LLM agents: A survey](https://mlsanity.com/paper/2402.02716/) (2024)
- [StarCraft II: A New Challenge for Reinforcement Learning](https://mlsanity.com/paper/1708.04782/) (2017)
- [Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf](https://mlsanity.com/paper/2309.04658/) (2023)
- [Large Language Models as Commonsense Knowledge for Large-Scale Task Planning](https://mlsanity.com/paper/2305.14078/) (2023)
- [Machine Theory of Mind](https://mlsanity.com/paper/1802.07740/) (2018)
- [Leveraging Pre-trained Large Language Models to Construct and Utilize World Models for Model-based Task Planning](https://mlsanity.com/paper/2305.14909/) (2023)
- [Opponent Modeling in Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05559/) (2016)
- [Agent-Pro: Learning to Evolve via Policy-Level Reflection and Optimization](https://mlsanity.com/paper/2402.17574/) (2024)
- [Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach](https://mlsanity.com/paper/2312.11865/) (2023)
- [Modeling Others using Oneself in Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1802.09640/) (2018)
- [Dynamic Planning with a LLM](https://mlsanity.com/paper/2308.06391/) (2023)
- [LLM A*: Human in the Loop Large Language Models Enabled A* Search for Robotics](https://mlsanity.com/paper/2312.01797/) (2023)
- [Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning](https://mlsanity.com/paper/2105.13807/) (2021)
- [Enhancing Language Model Rationality with Bi-Directional Deliberation Reasoning](https://mlsanity.com/paper/2407.06112/) (2024)
- [Transformers as Policies for Variable Action Environments](https://mlsanity.com/paper/2301.03679/) (2023)

## Built on by (most cited first, 2 of 2)

- [Self-Guided Function Calling in Large Language Models via Stepwise Experience Recall](https://mlsanity.com/paper/2508.15214/) (2025)
- [Shall We Play a Game? Language Models for Open-ended Wargames](https://mlsanity.com/paper/2509.17192/) (2025)

## Abstract (arXiv)

Efficiently modeling and exploiting opponents is a long-standing challenge in adversarial domains. Large Language Models (LLMs) trained on extensive textual data have recently demonstrated outstanding performance in general tasks, introducing new research directions for opponent modeling. Some studies primarily focus on directly using LLMs to generate decisions based on the elaborate prompt context that incorporates opponent descriptions, while these approaches are limited to scenarios where LLMs possess adequate domain expertise. To address that, we introduce a two-stage Strategy-Augmented Planning (SAP) framework that significantly enhances the opponent exploitation capabilities of LLM-based agents by utilizing a critical component, the Strategy Evaluation Network (SEN). Specifically, in the offline stage, we construct an explicit strategy space and subsequently collect strategy-outcome pair data for training the SEN network. During the online phase, SAP dynamically recognizes the opponent's strategies and greedily exploits them by searching best response strategy on the well-trained SEN, finally translating strategy to a course of actions by carefully designed prompts. Experimental results show that SAP exhibits robust generalization capabilities, allowing it to perform effectively not only against previously encountered opponent strategies but also against novel, unseen strategies. In the MicroRTS environment, SAP achieves a 85.35% performance improvement over baseline methods and matches the competitiveness of reinforcement learning approaches against state-of-the-art (SOTA) rule-based AI. Our code is available at https://github.com/hsushuai/SAP.
