# Scaling Multi Agent Reinforcement Learning for Underwater Acoustic Tracking via Autonomous Vehicles

arXiv: https://arxiv.org/abs/2505.08222 · HTML: https://mlsanity.com/paper/2505.08222/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for driving, one of 9 directions in End-to-end autonomous driving.
- Builds on 17 of its 37 references that are in the map.
- First posted on arXiv 13 May 2025.

## Placed in

- End-to-end autonomous driving / [Reinforcement learning for driving](https://mlsanity.com/driving/reinforcement-learning-for-driving/)

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Games](https://mlsanity.com/paper/2103.01955/) (2021)
- [QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/1803.11485/) (2018)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [Robot Operating System 2: Design, Architecture, and Uses In The Wild](https://mlsanity.com/paper/2211.07752/) (2022)
- [Multi-Agent Reinforcement Learning is a Sequence Modeling Problem](https://mlsanity.com/paper/2205.14953/) (2022)
- [Simplifying Deep Temporal Difference Learning](https://mlsanity.com/paper/2407.04811/) (2024)
- [Learning and Querying Fast Generative Models for Reinforcement Learning](https://mlsanity.com/paper/1802.03006/) (2018)
- [From Few to More: Large-scale Dynamic Multiagent Curriculum Learning](https://mlsanity.com/paper/1909.02790/) (2019)
- [Scalable Multi-Agent Reinforcement Learning through Intelligent Information Aggregation](https://mlsanity.com/paper/2211.02127/) (2022)
- [TransfQMix: Transformers for Leveraging the Graph Structure of Multi-Agent Reinforcement Learning Problems](https://mlsanity.com/paper/2301.05334/) (2023)
- [Graph Neural Network-based Multi-agent Reinforcement Learning for Resilient Distributed Coordination of Multi-Robot Systems](https://mlsanity.com/paper/2403.13093/) (2024)
- [Multi-AUV Cooperative Underwater Multi-Target Tracking Based on Dynamic-Switching-enabled Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2404.13654/) (2024)
- [From Concept to Field Tests: Accelerated Development of Multi-AUV Missions Using a High-Fidelity Faster-than-Real-Time Simulator](https://mlsanity.com/paper/2311.10377/) (2023)

## Abstract (arXiv)

Autonomous vehicles (AVs) offer a cost-effective solution for scientific missions such as underwater tracking. Reinforcement learning (RL) has emerged as a powerful method for controlling AVs, but scaling to fleets (essential for multi-target tracking or rapidly moving targets) is challenging. Multi-Agent RL (MARL) is notoriously sample-inefficient, and while high-fidelity simulators like Gazebo's LRAUV provide up to 100x faster-than-real-time single-robot simulations, they offer little speedup in multi-vehicle scenarios, making MARL training impractical. Yet, high-fidelity simulation is crucial to test complex policies and close the sim-to-real gap. To address these limitations, we develop a GPU-accelerated environment that achieves up to 30,000x speedup over Gazebo while preserving its dynamics. This enables fast, end-to-end GPU training and seamless transfer to Gazebo for evaluation. We also introduce a Transformer-based architecture (TransfMAPPO) that learns policies invariant to fleet size and number of targets, enabling curriculum learning to train larger fleets on increasingly complex scenarios. After large-scale GPU training, we perform extensive evaluations in Gazebo, showing our method maintains tracking errors below 5m even with multiple fast-moving targets.
