# HuB: Learning Extreme Humanoid Balance

arXiv: https://arxiv.org/abs/2505.07294 · HTML: https://mlsanity.com/paper/2505.07294/

## Key facts

- Cited by 28 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 69 references that are in the map.
- First posted on arXiv 12 May 2025.

## Builds on (most cited first, 30 of 42)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Active Domain Randomization](https://mlsanity.com/paper/1904.04762/) (2019)
- [Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation](https://mlsanity.com/paper/2403.03949/) (2024)
- [Preparing for the Unknown: Learning a Universal Policy with Online System Identification](https://mlsanity.com/paper/1702.02453/) (2017)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [Reinforcement Learning for Robust Parameterized Locomotion Control of Bipedal Robots](https://mlsanity.com/paper/2103.14295/) (2021)
- [TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos](https://mlsanity.com/paper/2403.17346/) (2024)
- [Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control](https://mlsanity.com/paper/2401.16889/) (2024)
- [Humanoid Parkour Learning](https://mlsanity.com/paper/2406.10759/) (2024)
- [HOVER: Versatile Neural Whole-Body Controller for Humanoid Robots](https://mlsanity.com/paper/2410.21229/) (2024)
- [ExBody2: Advanced Expressive Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.13196/) (2024)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [Humanoid Locomotion as Next Token Prediction](https://mlsanity.com/paper/2402.19469/) (2024)
- [Sim-to-Real Transfer for Biped Locomotion](https://mlsanity.com/paper/1903.01390/) (2019)
- [Advancing Humanoid Locomotion: Mastering Challenging Terrains with Denoising World Model Learning](https://mlsanity.com/paper/2408.14472/) (2024)
- [Learning Humanoid Locomotion with Perceptive Internal Model](https://mlsanity.com/paper/2411.14386/) (2024)
- [Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids](https://mlsanity.com/paper/2502.20396/) (2025)
- [Learning Humanoid Standing-up Control across Diverse Postures](https://mlsanity.com/paper/2502.08378/) (2025)
- [Domain Randomization and Generative Models for Robotic Grasping](https://mlsanity.com/paper/1710.06425/) (2017)
- [Robust and Versatile Bipedal Jumping Control through Reinforcement Learning](https://mlsanity.com/paper/2302.09450/) (2023)

## Built on by (most cited first, 28 of 28)

- [BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion](https://mlsanity.com/paper/2508.08241/) (2025)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [ResMimic: From General Motion Tracking to Humanoid Whole-body Loco-Manipulation via Residual Learning](https://mlsanity.com/paper/2510.05070/) (2025)
- [Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching](https://mlsanity.com/paper/2602.15827/) (2026)
- [DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion](https://mlsanity.com/paper/2509.14353/) (2025)
- [KungfuBot2: Learning Versatile Motion Skills for Humanoid Whole-Body Control](https://mlsanity.com/paper/2509.16638/) (2025)
- [Humanoid Manipulation Interface: Humanoid Whole-Body Manipulation from Robot-Free Demonstrations](https://mlsanity.com/paper/2602.06643/) (2026)
- [ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control](https://mlsanity.com/paper/2602.00401/) (2026)
- [FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructions](https://mlsanity.com/paper/2601.12799/) (2026)
- [Towards Adaptable Humanoid Control via Adaptive Motion Tracking](https://mlsanity.com/paper/2510.14454/) (2025)
- [Learning Human-Humanoid Coordination for Collaborative Object Carrying](https://mlsanity.com/paper/2510.14293/) (2025)
- [RoboMirror: Understand Before You Imitate for Video to Humanoid Locomotion](https://mlsanity.com/paper/2512.23649/) (2025)
- [CHIP: Adaptive Compliance for Humanoid Control through Hindsight Perturbation](https://mlsanity.com/paper/2512.14689/) (2025)
- [OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation](https://mlsanity.com/paper/2606.22174/) (2026)
- [Coordinated Humanoid Manipulation with Choice Policies](https://mlsanity.com/paper/2512.25072/) (2025)
- [CLOT: Closed-Loop Global Motion Tracking for Whole-Body Humanoid Teleoperation](https://mlsanity.com/paper/2602.15060/) (2026)
- [RobotDancing: Residual-Action Reinforcement Learning Enables Robust Long-Horizon Humanoid Motion Tracking](https://mlsanity.com/paper/2509.20717/) (2025)
- [Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos](https://mlsanity.com/paper/2605.23762/) (2026)
- [Flexible Locomotion Learning with Diffusion Model Predictive Control](https://mlsanity.com/paper/2510.04234/) (2025)
- [HAFO: A Force-Adaptive Control Framework for Humanoid Robots in Intense Interaction Environments](https://mlsanity.com/paper/2511.20275/) (2025)
- [PDF-HR: Pose Distance Fields for Humanoid Robots](https://mlsanity.com/paper/2602.04851/) (2026)
- [HALO:Closing Sim-to-Real Gap for Heavy-loaded Humanoid Agile Motion Skills via Differentiable Simulation](https://mlsanity.com/paper/2603.15084/) (2026)
- [Kinematics-Aware Multi-Policy Reinforcement Learning for Force-Capable Humanoid Loco-Manipulation](https://mlsanity.com/paper/2511.21169/) (2025)
- [Discovering Self-Protective Falling Policy for Humanoid Robot via Deep Reinforcement Learning](https://mlsanity.com/paper/2512.01336/) (2025)
- [EgoHTR: Egocentric 4D Demonstrations of Human Terrain Traversal](https://mlsanity.com/paper/2607.13472/) (2026)
- [ResSafe: Learning Safety Filtering with Residual Reinforcement Learning for Humanoids](https://mlsanity.com/paper/2609.15988/) (2026)
- [Smoothness as a Constraint for Stable Humanoid Locomotion](https://mlsanity.com/paper/2609.24552/) (2026)
- [HexVIO: Towards All-Day Stereo-Inertial Tracking Through Commodity DSPs](https://mlsanity.com/paper/2610.03283/) (2026)

## Abstract (arXiv)

The human body demonstrates exceptional motor capabilities-such as standing steadily on one foot or performing a high kick with the leg raised over 1.5 meters-both requiring precise balance control. While recent research on humanoid control has leveraged reinforcement learning to track human motions for skill acquisition, applying this paradigm to balance-intensive tasks remains challenging. In this work, we identify three key obstacles: instability from reference motion errors, learning difficulties due to morphological mismatch, and the sim-to-real gap caused by sensor noise and unmodeled dynamics. To address these challenges, we propose HuB (Humanoid Balance), a unified framework that integrates reference motion refinement, balance-aware policy learning, and sim-to-real robustness training, with each component targeting a specific challenge. We validate our approach on the Unitree G1 humanoid robot across challenging quasi-static balance tasks, including extreme single-legged poses such as Swallow Balance and Bruce Lee's Kick. Our policy remains stable even under strong physical disturbances-such as a forceful soccer strike-while baseline methods consistently fail to complete these tasks. Project website: https://hub-robot.github.io
