# When Dance Video Archives Challenge Computer Vision

arXiv: https://arxiv.org/abs/2505.07249 · HTML: https://mlsanity.com/paper/2505.07249/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 27 references that are in the map.
- First posted on arXiv 12 May 2025.

## Builds on (most cited first, 13 of 13)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [YOLOv7: Trainable bag-of-freebies sets new state-of-the-art for real-time object detectors](https://mlsanity.com/paper/2207.02696/) (2022)
- [DanceTrack: Multi-Object Tracking in Uniform Appearance and Diverse Motion](https://mlsanity.com/paper/2111.14690/) (2021)
- [CroCo: Self-Supervised Pre-training for 3D Vision Tasks by Cross-View Completion](https://mlsanity.com/paper/2210.10716/) (2022)
- [Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot](https://mlsanity.com/paper/2402.14654/) (2024)
- [MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints](https://mlsanity.com/paper/2404.10227/) (2024)
- [An Extensive Review of Computational Dance Automation Techniques and Applications](https://mlsanity.com/paper/1906.00606/) (2019)
- [Neuromorphic High-Frequency 3D Dancing Pose Estimation in Dynamic Environment](https://mlsanity.com/paper/2301.06648/) (2023)
- [FLAME-based Multi-View 3D Face Reconstruction](https://mlsanity.com/paper/2308.07551/) (2023)

## Abstract (arXiv)

The accuracy and efficiency of human body pose estimation depend on the quality of the data to be processed and of the particularities of these data. To demonstrate how dance videos can challenge pose estimation techniques, we proposed a new 3D human body pose estimation pipeline which combined up-to-date techniques and methods that had not been yet used in dance analysis. Second, we performed tests and extensive experimentations from dance video archives, and used visual analytic tools to evaluate the impact of several data parameters on human body pose. Our results are publicly available for research at https://www.couleur.org/articles/arXiv-1-2025/
