# Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes

arXiv: https://arxiv.org/abs/2505.06523 · HTML: https://mlsanity.com/paper/2505.06523/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 10 May 2025.

## Built on by (most cited first, 10 of 10)

- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [Faster-GS: Analyzing and Improving Gaussian Splatting Optimization](https://mlsanity.com/paper/2602.09999/) (2026)
- [Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting](https://mlsanity.com/paper/2509.24421/) (2025)
- [A LoD of Gaussians: Unified Training and Rendering for Ultra-Large Scale Reconstruction with External Memory](https://mlsanity.com/paper/2507.01110/) (2025)
- [NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting](https://mlsanity.com/paper/2511.19202/) (2025)
- [Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering](https://mlsanity.com/paper/2602.05081/) (2026)
- [Immediate 3D Gaussian Splat Reconstruction of Unordered Input with Global Consistency](https://mlsanity.com/paper/2607.14481/) (2026)
- [Frequency-Decomposed Avatar Representation for Varying Camera Distances](https://mlsanity.com/paper/2512.03593/) (2025)
- [CUS-GS: A Compact Unified Structured Gaussian Splatting Framework for Multimodal Scene Representation](https://mlsanity.com/paper/2511.17904/) (2025)
- [Gaussian Stippling: Efficient Sorting-Free 3D Gaussian Rendering through Hybrid Sampling and Spatiotemporal Reconstruction](https://mlsanity.com/paper/2609.38488/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its explicit and discrete representation facilitates the seamless composition of complex digital worlds, offering significant advantages over previous neural implicit methods. However, when applied to large-scale compositions, such as crowd-level scenes, it can encompass numerous 3D Gaussians, posing substantial challenges for real-time rendering. To address this, inspired by Unreal Engine 5's Nanite system, we propose Virtualized 3D Gaussians (V3DG), a cluster-based LOD solution that constructs hierarchical 3D Gaussian clusters and dynamically selects only the necessary ones to accelerate rendering speed. Our approach consists of two stages: (1) Offline Build, where hierarchical clusters are generated using a local splatting method to minimize visual differences across granularities, and (2) Online Selection, where footprint evaluation determines perceptible clusters for efficient rasterization during rendering. We curate a dataset of synthetic and real-world scenes, including objects, trees, people, and buildings, each requiring 0.1 billion 3D Gaussians to capture fine details. Experiments show that our solution balances rendering efficiency and visual quality across user-defined tolerances, facilitating downstream interactive applications that compose extensive 3DGS assets for consistent rendering performance.
