# Apple: Toward General Active Perception via Reinforcement Learning

arXiv: https://arxiv.org/abs/2505.06182 · HTML: https://mlsanity.com/paper/2505.06182/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 42 of its 68 references that are in the map.
- First posted on arXiv 9 May 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 42)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Recurrent Models of Visual Attention](https://mlsanity.com/paper/1406.6247/) (2014)
- [DIGIT: A Novel Design for a Low-Cost Compact High-Resolution Tactile Sensor with Application to In-Hand Manipulation](https://mlsanity.com/paper/2005.14679/) (2020)
- [DeXtreme: Transfer of Agile In-hand Manipulation from Simulation to Reality](https://mlsanity.com/paper/2210.13702/) (2022)
- [Batch Renormalization: Towards Reducing Minibatch Dependence in Batch-Normalized Models](https://mlsanity.com/paper/1702.03275/) (2017)
- [Bigger, Regularized, Optimistic: scaling for compute and sample-efficient continuous control](https://mlsanity.com/paper/2405.16158/) (2024)
- [General In-Hand Object Rotation with Vision and Touch](https://mlsanity.com/paper/2309.09979/) (2023)
- [CrossQ: Batch Normalization in Deep Reinforcement Learning for Greater Sample Efficiency and Simplicity](https://mlsanity.com/paper/1902.05605/) (2019)
- [Revisiting Active Perception](https://mlsanity.com/paper/1603.02729/) (2016)
- [Rotating without Seeing: Towards In-hand Dexterity through Touch](https://mlsanity.com/paper/2303.10880/) (2023)
- [HEBO Pushing The Limits of Sample-Efficient Hyperparameter Optimisation](https://mlsanity.com/paper/2012.03826/) (2020)
- [Interactive Perception: Leveraging Action in Perception and Perception in Action](https://mlsanity.com/paper/1604.03670/) (2016)
- [SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning](https://mlsanity.com/paper/2410.09754/) (2024)
- [Taxim: An Example-based Simulation Model for GelSight Tactile Sensors](https://mlsanity.com/paper/2109.04027/) (2021)
- [One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion](https://mlsanity.com/paper/2409.06366/) (2024)
- [Learning to Look Around: Intelligently Exploring Unseen Environments for Unknown Tasks](https://mlsanity.com/paper/1709.00507/) (2017)
- [Active 3D Shape Reconstruction from Vision and Touch](https://mlsanity.com/paper/2107.09584/) (2021)
- [SPIN: Simultaneous Perception, Interaction and Navigation](https://mlsanity.com/paper/2405.07991/) (2024)
- [Active Learning in Robotics: A Review of Control Principles](https://mlsanity.com/paper/2106.13697/) (2021)
- [Reinforcement Learning of Active Vision for Manipulating Objects under Occlusions](https://mlsanity.com/paper/1811.08067/) (2018)
- [SAM-RL: Sensing-Aware Model-Based Reinforcement Learning via Differentiable Physics-Based Simulation and Rendering](https://mlsanity.com/paper/2210.15185/) (2022)
- [Active Vision Might Be All You Need: Exploring Active Vision in Bimanual Robotic Manipulation](https://mlsanity.com/paper/2409.17435/) (2024)
- [AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch](https://mlsanity.com/paper/2405.07391/) (2024)
- [Internally Rewarded Reinforcement Learning](https://mlsanity.com/paper/2302.00270/) (2023)
- [TANDEM: Learning Joint Exploration and Decision Making with Tactile Sensors](https://mlsanity.com/paper/2203.00798/) (2022)

## Built on by (most cited first, 2 of 2)

- [TACTFUL: Tactile-Driven Exploration For Object Localization and Identification in Confined Environments](https://mlsanity.com/paper/2606.24712/) (2026)
- [ROMA: LLM System for Real-World Object-Centric Multi-Sensory Active Perception](https://mlsanity.com/paper/2610.06955/) (2026)

## Abstract (arXiv)

Active perception is a fundamental skill that enables us humans to deal with uncertainty in our inherently partially observable environment. For senses such as touch, where the information is sparse and local, active perception becomes crucial. In recent years, active perception has emerged as an important research domain in robotics. However, current methods are often bound to specific tasks or make strong assumptions, which limit their generality. To address this gap, this work introduces APPLE (Active Perception Policy Learning) - a novel framework that leverages reinforcement learning (RL) to address a range of different active perception problems. APPLE jointly trains a transformer-based perception module and decision-making policy with a unified optimization objective, learning how to actively gather information. By design, APPLE is not limited to a specific task and can, in principle, be applied to a wide range of active perception problems. We evaluate two variants of APPLE across different tasks, including tactile exploration problems from the Tactile MNIST benchmark. Experiments demonstrate the efficacy of APPLE, achieving high accuracies on both regression and classification tasks. These findings underscore the potential of APPLE as a versatile and general framework for advancing active perception in robotics. Project page: https://timschneider42.github.io/apple
