# TREND: Tri-teaching for Robust Preference-based Reinforcement Learning with Demonstrations

arXiv: https://arxiv.org/abs/2505.06079 · HTML: https://mlsanity.com/paper/2505.06079/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 41 of its 54 references that are in the map.
- First posted on arXiv 9 May 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 30 of 41)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer](https://mlsanity.com/paper/1701.06538/) (2017)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Co-teaching: Robust Training of Deep Neural Networks with Extremely Noisy Labels](https://mlsanity.com/paper/1804.06872/) (2018)
- [Learning from Noisy Labels with Deep Neural Networks: A Survey](https://mlsanity.com/paper/2007.08199/) (2020)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [TraceVLA: Visual Trace Prompting Enhances Spatial-Temporal Awareness for Generalist Robotic Policies](https://mlsanity.com/paper/2412.10345/) (2024)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Does label smoothing mitigate label noise?](https://mlsanity.com/paper/2003.02819/) (2020)
- [Guiding Pretraining in Reinforcement Learning with Large Language Models](https://mlsanity.com/paper/2302.06692/) (2023)
- [Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning](https://mlsanity.com/paper/2310.12921/) (2023)
- [Text2Reward: Reward Shaping with Language Models for Reinforcement Learning](https://mlsanity.com/paper/2309.11489/) (2023)
- [RL-VLM-F: Reinforcement Learning from Vision Language Foundation Model Feedback](https://mlsanity.com/paper/2402.03681/) (2024)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [Motif: Intrinsic Motivation from Artificial Intelligence Feedback](https://mlsanity.com/paper/2310.00166/) (2023)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Denoising Implicit Feedback for Recommendation](https://mlsanity.com/paper/2006.04153/) (2020)
- [Preference Transformer: Modeling Human Preferences using Transformers for RL](https://mlsanity.com/paper/2303.00957/) (2023)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning](https://mlsanity.com/paper/2306.13229/) (2023)
- [LMPriors: Pre-Trained Language Models as Task-Specific Priors](https://mlsanity.com/paper/2210.12530/) (2022)
- [Dynamic Context Correspondence Network for Semantic Alignment](https://mlsanity.com/paper/1909.03444/) (2019)
- [RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences](https://mlsanity.com/paper/2402.17257/) (2024)
- [Towards Scalable Neural Representation for Diverse Videos](https://mlsanity.com/paper/2303.14124/) (2023)
- [AutoHallusion: Automatic Generation of Hallucination Benchmarks for Vision-Language Models](https://mlsanity.com/paper/2406.10900/) (2024)
- [Learning Semantic Correspondence with Sparse Annotations](https://mlsanity.com/paper/2208.06974/) (2022)

## Built on by (most cited first, 7 of 7)

- [Trokens: Semantic-Aware Relational Trajectory Tokens for Few-Shot Action Recognition](https://mlsanity.com/paper/2508.03695/) (2025)
- [Evaluating Feature Dependent Noise in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2601.01904/) (2026)
- [RoDiF: Robust Direct Fine-Tuning of Diffusion Policies with Corrupted Human Feedback](https://mlsanity.com/paper/2602.00886/) (2026)
- [Balancing Multiple Objectives in Urban Traffic Control with Reinforcement Learning from AI Feedback](https://mlsanity.com/paper/2602.20728/) (2026)
- [PB2: Preference Space Exploration via Population-Based Methods in Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2506.13741/) (2025)
- [Trust, Don't Trust, or Flip: Robust Preference-Based Reinforcement Learning with Multi-Expert Feedback](https://mlsanity.com/paper/2601.18751/) (2026)
- [Selective Timestep Weighting and Advantage-Based Replay for Sample-Efficient Diffusion RLHF](https://mlsanity.com/paper/2607.07693/) (2026)

## Abstract (arXiv)

Preference feedback collected by human or VLM annotators is often noisy, presenting a significant challenge for preference-based reinforcement learning that relies on accurate preference labels. To address this challenge, we propose TREND, a novel framework that integrates few-shot expert demonstrations with a tri-teaching strategy for effective noise mitigation. Our method trains three reward models simultaneously, where each model views its small-loss preference pairs as useful knowledge and teaches such useful pairs to its peer network for updating the parameters. Remarkably, our approach requires as few as one to three expert demonstrations to achieve high performance. We evaluate TREND on various robotic manipulation tasks, achieving up to 90% success rates even with noise levels as high as 40%, highlighting its effective robustness in handling noisy preference feedback. Project page: https://shuaiyihuang.github.io/publications/TREND.
