# Benchmarking Vision, Language, & Action Models in Procedurally Generated, Open Ended Action Environments

arXiv: https://arxiv.org/abs/2505.05540 · HTML: https://mlsanity.com/paper/2505.05540/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in Generalist VLA models and benchmarks, one of 13 directions in Vision-language-action models.
- Builds on 72 of its 88 references that are in the map.
- First posted on arXiv 8 May 2025.

## Placed in

- Vision-language-action models / [Generalist VLA models and benchmarks](https://mlsanity.com/vla/generalist-vla-models-and-benchmarks/)

## Builds on (most cited first, 30 of 72)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Neural Machine Translation of Rare Words with Subword Units](https://mlsanity.com/paper/1508.07909/) (2015)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Octo: An Open-Source Generalist Robot Policy](https://mlsanity.com/paper/2405.12213/) (2024)
- [LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learning](https://mlsanity.com/paper/2306.03310/) (2023)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mind2Web: Towards a Generalist Agent for the Web](https://mlsanity.com/paper/2306.06070/) (2023)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments](https://mlsanity.com/paper/2404.07972/) (2024)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success](https://mlsanity.com/paper/2502.19645/) (2025)
- [A Generalist Agent](https://mlsanity.com/paper/2205.06175/) (2022)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [PaliGemma: A versatile 3B VLM for transfer](https://mlsanity.com/paper/2407.07726/) (2024)
- [FAST: Efficient Action Tokenization for Vision-Language-Action Models](https://mlsanity.com/paper/2501.09747/) (2025)
- [BridgeData V2: A Dataset for Robot Learning at Scale](https://mlsanity.com/paper/2308.12952/) (2023)
- [BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning](https://mlsanity.com/paper/2202.02005/) (2022)
- [Leveraging Procedural Generation to Benchmark Reinforcement Learning](https://mlsanity.com/paper/1912.01588/) (2019)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)

## Built on by (most cited first, 6 of 6)

- [World Action Models are Zero-shot Policies](https://mlsanity.com/paper/2602.15922/) (2026)
- [MetaVLA: Unified Meta Co-training For Efficient Embodied Adaption](https://mlsanity.com/paper/2510.05580/) (2025)
- [Towards Human-like Physical Intelligence: Lifelong Vision-Language-Action Learning for Robotic Manipulation](https://mlsanity.com/paper/2607.14852/) (2026)
- [An Open-Source Software Toolkit & Benchmark Suite for the Evaluation and Adaptation of Multimodal Action Models](https://mlsanity.com/paper/2506.09172/) (2025)
- [Benchmarking the Generality of Vision-Language-Action Models](https://mlsanity.com/paper/2512.11315/) (2025)
- [What Makes World Action Models Generalize? An Empirical Study of Test-Time Future Modeling](https://mlsanity.com/paper/2609.34981/) (2026)

## Abstract (arXiv)

Vision-language-action (VLA) models represent an important step toward general-purpose robotic systems by integrating visual perception, language understanding, and action execution. However, systematic evaluation of these models, particularly their zero-shot generalization capabilities in procedurally out-of-distribution (OOD) environments, remains limited. In this paper, we introduce MultiNet v0.2, a comprehensive benchmark designed to evaluate and analyze the generalization performance of state-of-the-art VLMs and VLAs - including GPT-4o, GPT-4.1, OpenVLA, Pi0 Base, and Pi0 FAST - on diverse procedural tasks from the Procgen benchmark. Our analysis reveals several critical insights: (1) all evaluated models exhibit significant limitations in zero-shot generalization to OOD tasks, with performance heavily influenced by factors such as action representation and task complexity; (2) VLAs generally outperforms other models due to their robust architectural design; and (3) VLM variants demonstrate substantial improvements when constrained appropriately, highlighting the sensitivity of model performance to precise prompt engineering. We release our benchmark, evaluation framework, and findings to enable the assessment of future VLA models and identify critical areas for improvement in their application to out-of-distribution digital tasks.
