# Learning 3D Persistent Embodied World Models

arXiv: https://arxiv.org/abs/2505.05495 · HTML: https://mlsanity.com/paper/2505.05495/

## Key facts

- Cited by 29 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 37 of its 47 references that are in the map.
- First posted on arXiv 5 May 2025.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 37)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Towards Accurate Generative Models of Video: A New Metric & Challenges](https://mlsanity.com/paper/1812.01717/) (2018)
- [Real-Time Single Image and Video Super-Resolution Using an Efficient Sub-Pixel Convolutional Neural Network](https://mlsanity.com/paper/1609.05158/) (2016)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [Learning Universal Policies via Text-Guided Video Generation](https://mlsanity.com/paper/2302.00111/) (2023)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [Latent Video Diffusion Models for High-Fidelity Long Video Generation](https://mlsanity.com/paper/2211.13221/) (2022)
- [Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllability](https://mlsanity.com/paper/2405.17398/) (2024)
- [DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data](https://mlsanity.com/paper/2306.09344/) (2023)
- [Light Field Networks: Neural Scene Representations with Single-Evaluation Rendering](https://mlsanity.com/paper/2106.02634/) (2021)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Flexible Diffusion Modeling of Long Videos](https://mlsanity.com/paper/2205.11495/) (2022)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [Diffusion Probabilistic Modeling for Video Generation](https://mlsanity.com/paper/2203.09481/) (2022)
- [RoboDreamer: Learning Compositional World Models for Robot Imagination](https://mlsanity.com/paper/2404.12377/) (2024)
- [Video Language Planning](https://mlsanity.com/paper/2310.10625/) (2023)
- [Gen2Act: Human Video Generation in Novel Scenarios enables Generalizable Robot Manipulation](https://mlsanity.com/paper/2409.16283/) (2024)
- [Pathdreamer: A World Model for Indoor Navigation](https://mlsanity.com/paper/2105.08756/) (2021)
- [Rolling Diffusion Models](https://mlsanity.com/paper/2402.09470/) (2024)
- [TesserAct: Learning 4D Embodied World Models](https://mlsanity.com/paper/2504.20995/) (2025)

## Built on by (most cited first, 29 of 29)

- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [A Comprehensive Survey on World Models for Embodied AI](https://mlsanity.com/paper/2510.16732/) (2025)
- [WoW: Towards a World omniscient World model Through Embodied Interaction](https://mlsanity.com/paper/2509.22642/) (2025)
- [A Survey: Learning Embodied Intelligence from Physical Simulators and World Models](https://mlsanity.com/paper/2507.00917/) (2025)
- [MindJourney: Test-Time Scaling with World Models for Spatial Reasoning](https://mlsanity.com/paper/2507.12508/) (2025)
- [World-in-World: World Models in a Closed-Loop World](https://mlsanity.com/paper/2510.18135/) (2025)
- [Lyra 2.0: Explorable Generative 3D Worlds](https://mlsanity.com/paper/2604.13036/) (2026)
- [EvoWorld: Evolving Panoramic World Generation with Explicit 3D Memory](https://mlsanity.com/paper/2510.01183/) (2025)
- [AstraNav-World: World Model for Foresight Control and Consistency](https://mlsanity.com/paper/2512.21714/) (2025)
- [A Step Toward World Models: A Survey on Robotic Manipulation](https://mlsanity.com/paper/2511.02097/) (2025)
- [AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories](https://mlsanity.com/paper/2602.14941/) (2026)
- [3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation](https://mlsanity.com/paper/2510.14945/) (2025)
- [Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions](https://mlsanity.com/paper/2601.07823/) (2026)
- [Beyond Pixel Histories: World Models with Persistent 3D State](https://mlsanity.com/paper/2603.03482/) (2026)
- [ReDirector: Creating Any-Length Video Retakes with Rotary Camera Encoding](https://mlsanity.com/paper/2511.19827/) (2025)
- [An Efficient and Multi-Modal Navigation System with One-Step World Model](https://mlsanity.com/paper/2601.12277/) (2026)
- [Beyond Imitation: Reinforcement Learning-Based Sim-Real Co-Training for VLA Models](https://mlsanity.com/paper/2602.12628/) (2026)
- [MemLearner: Learning to Query Context memory for Video World Models](https://mlsanity.com/paper/2606.31734/) (2026)
- [Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments](https://mlsanity.com/paper/2601.01075/) (2026)
- [Evolution of Video Generative Foundations](https://mlsanity.com/paper/2604.06339/) (2026)
- [Overcoming Statistical Bias in Action-Controllable World Models](https://mlsanity.com/paper/2608.04653/) (2026)
- [From Generative Engines to Actionable Simulators: The Imperative of Physical Grounding in World Models](https://mlsanity.com/paper/2601.15533/) (2026)
- [Pondering the Way: Spatial-perceiving World Action Model for Embodied Navigation](https://mlsanity.com/paper/2606.29908/) (2026)
- [SpatialCrafter: Single Image World Modeling with Generative 3D Proxies](https://mlsanity.com/paper/2608.27073/) (2026)
- [What if? Emulative Simulation with World Models for Situated Reasoning](https://mlsanity.com/paper/2603.06445/) (2026)
- [3D-Belief: Embodied Belief Inference via Generative 3D World Modeling](https://mlsanity.com/paper/2605.11367/) (2026)
- [Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration](https://mlsanity.com/paper/2605.22814/) (2026)
- [Reasmory: 3D Reconstruction as Explicit Memory for VLMs Spatial Reasoning](https://mlsanity.com/paper/2606.00963/) (2026)
- [TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations](https://mlsanity.com/paper/2609.30222/) (2026)

## Abstract (arXiv)

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.
