# SOAP: Style-Omniscient Animatable Portraits

arXiv: https://arxiv.org/abs/2505.05022 · HTML: https://mlsanity.com/paper/2505.05022/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 35 of its 57 references that are in the map.
- First posted on arXiv 8 May 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 35)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)](https://mlsanity.com/paper/1703.07332/) (2017)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors](https://mlsanity.com/paper/2306.17843/) (2023)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians](https://mlsanity.com/paper/2312.02069/) (2023)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors](https://mlsanity.com/paper/2105.01859/) (2021)
- [LivePortrait: Efficient Portrait Animation with Stitching and Retargeting Control](https://mlsanity.com/paper/2407.03168/) (2024)
- [PointAvatar: Deformable Point-based Head Avatars from Videos](https://mlsanity.com/paper/2212.08377/) (2022)
- [Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video](https://mlsanity.com/paper/2210.06108/) (2022)
- [FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding](https://mlsanity.com/paper/2312.02214/) (2023)
- [X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention](https://mlsanity.com/paper/2403.15931/) (2024)
- [MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar](https://mlsanity.com/paper/2312.04558/) (2023)
- [AvatarMAV: Fast 3D Head Avatar Reconstruction Using Motion-Aware Neural Voxels](https://mlsanity.com/paper/2211.13206/) (2022)
- [High-fidelity 3D Human Digitization from Single 2K Resolution Images](https://mlsanity.com/paper/2303.15108/) (2023)
- [Towards a complete 3D morphable model of the human head](https://mlsanity.com/paper/1911.08008/) (2019)
- [3D Gaussian Blendshapes for Head Avatar Animation](https://mlsanity.com/paper/2404.19398/) (2024)
- [GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivation](https://mlsanity.com/paper/2312.01632/) (2023)
- [Learning Disentangled Avatars with Hybrid 3D Representations](https://mlsanity.com/paper/2309.06441/) (2023)
- [Normalized Avatar Synthesis Using StyleGAN and Perceptual Refinement](https://mlsanity.com/paper/2106.11423/) (2021)

## Built on by (most cited first, 11 of 11)

- [UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections](https://mlsanity.com/paper/2509.24817/) (2025)
- [PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Image](https://mlsanity.com/paper/2509.07552/) (2025)
- [InfiniHuman: Infinite 3D Human Creation with Precise Control](https://mlsanity.com/paper/2510.11650/) (2025)
- [Bringing Your Portrait to 3D Presence](https://mlsanity.com/paper/2511.22553/) (2025)
- [Condition Matters in Full-head 3D GANs](https://mlsanity.com/paper/2602.07198/) (2026)
- [MeshLAM: Feed-Forward One-Shot Animatable Textured Mesh Avatar Reconstruction](https://mlsanity.com/paper/2604.22865/) (2026)
- [Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation](https://mlsanity.com/paper/2605.25220/) (2026)
- [StyleFusion360: View-Consistent Head Stylization via Adaptive Style Modulation](https://mlsanity.com/paper/2511.22411/) (2025)
- [Using Gaussian Splats to Create High-Fidelity Facial Geometry and Texture](https://mlsanity.com/paper/2512.16397/) (2025)
- [OMEGA-Avatar: One-shot Modeling of 360deg Gaussian Avatars](https://mlsanity.com/paper/2602.11693/) (2026)
- [FA-LAM: Focus-Aware Large Avatar Model for One-Shot 4D Animatable Gaussian Head](https://mlsanity.com/paper/2607.20922/) (2026)

## Abstract (arXiv)

Creating animatable 3D avatars from a single image remains challenging due to style limitations (realistic, cartoon, anime) and difficulties in handling accessories or hairstyles. While 3D diffusion models advance single-view reconstruction for general objects, outputs often lack animation controls or suffer from artifacts because of the domain gap. We propose SOAP, a style-omniscient framework to generate rigged, topology-consistent avatars from any portrait. Our method leverages a multiview diffusion model trained on 24K 3D heads with multiple styles and an adaptive optimization pipeline to deform the FLAME mesh while maintaining topology and rigging via differentiable rendering. The resulting textured avatars support FACS-based animation, integrate with eyeballs and teeth, and preserve details like braided hair or accessories. Extensive experiments demonstrate the superiority of our method over state-of-the-art techniques for both single-view head modeling and diffusion-based generation of Image-to-3D. Our code and data are publicly available for research purposes at https://github.com/TingtingLiao/soap.
