# CubeDAgger: Interactive Imitation Learning for Dynamic Systems with Efficient yet Low-risk Interaction

arXiv: https://arxiv.org/abs/2505.04897 · HTML: https://mlsanity.com/paper/2505.04897/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 16 of its 30 references that are in the map.
- First posted on arXiv 8 May 2025.

## Placed in

- Offline RL and imitation learning from data / [Imitation learning methods](https://mlsanity.com/offlinerl/imitation-learning-methods/)

## Builds on (most cited first, 16 of 16)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Deep Exploration via Bootstrapped DQN](https://mlsanity.com/paper/1602.04621/) (2016)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [DART: Noise Injection for Robust Imitation Learning](https://mlsanity.com/paper/1703.09327/) (2017)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning](https://mlsanity.com/paper/1807.08364/) (2018)
- [Interactive Imitation Learning in Robotics: A Survey](https://mlsanity.com/paper/2211.00600/) (2022)
- [LazyDAgger: Reducing Context Switching in Interactive Imitation Learning](https://mlsanity.com/paper/2104.00053/) (2021)
- [Fleet-DAgger: Interactive Robot Fleet Learning with Scalable Human Supervision](https://mlsanity.com/paper/2206.14349/) (2022)
- [RLIF: Interactive Imitation Learning as Reinforcement Learning](https://mlsanity.com/paper/2311.12996/) (2023)
- [Uncertainty-Aware Data Aggregation for Deep Imitation Learning](https://mlsanity.com/paper/1905.02780/) (2019)
- [AdaTerm: Adaptive T-Distribution Estimated Robust Moments for Noise-Robust Stochastic Gradient Optimization](https://mlsanity.com/paper/2201.06714/) (2022)
- [Bayesian Disturbance Injection: Robust Imitation Learning of Flexible Policies for Robot Manipulation](https://mlsanity.com/paper/2211.03393/) (2022)
- [Leveraging Demonstrator-perceived Precision for Safe Interactive Imitation Learning of Clearance-limited Tasks](https://mlsanity.com/paper/2402.13466/) (2024)
- [Revisiting Experience Replayable Conditions](https://mlsanity.com/paper/2402.10374/) (2024)
- [LiRA: Light-Robust Adversary for Model-based Reinforcement Learning in Real World](https://mlsanity.com/paper/2409.19617/) (2024)

## Abstract (arXiv)

Interactive imitation learning makes an agent's control policy robust by stepwise supervisions from an expert. The recent algorithms mostly employ expert-agent switching systems to reduce the expert's burden by limitedly selecting the supervision timing. However, this approach is useful only for static tasks; in dynamic tasks, timing discrepancies cause abrupt changes in actions, losing the robot's dynamic stability. This paper therefore proposes a novel method, named CubeDAgger, which improves robustness with less dynamic stability violations even for dynamic tasks. The proposed method is designed on a baseline, EnsembleDAgger, with three improvements. The first adds a regularization to explicitly activate the threshold for deciding the supervision timing. The second transforms the expert-agent switching system to an optimal consensus system of multiple action candidates. Third, autoregressive colored noise is injected to the agent's actions for time-consistent exploration. These improvements are verified by simulations, showing that the trained policies are sufficiently robust while maintaining dynamic stability during interaction. Finally, real-robot scooping experiments with a human expert demonstrate that the proposed method can learn robust policies from scratch based on just 30 minutes of interaction. https://youtu.be/kBl3SCTnVEM
