# Leveraging Simultaneous Usage of Edge GPU Hardware Engines for Video Face Detection and Recognition

arXiv: https://arxiv.org/abs/2505.04502 · HTML: https://mlsanity.com/paper/2505.04502/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 9 of its 47 references that are in the map.
- First posted on arXiv 7 May 2025.

## Builds on (most cited first, 9 of 9)

- [FaceNet: A Unified Embedding for Face Recognition and Clustering](https://mlsanity.com/paper/1503.03832/) (2015)
- [Joint Face Detection and Alignment using Multi-task Cascaded Convolutional Networks](https://mlsanity.com/paper/1604.02878/) (2016)
- [Learning Face Representation from Scratch](https://mlsanity.com/paper/1411.7923/) (2014)
- [The Deep Learning Compiler: A Comprehensive Survey](https://mlsanity.com/paper/2002.03794/) (2020)
- [EdgeFace: Efficient Face Recognition Model for Edge Devices](https://mlsanity.com/paper/2307.01838/) (2023)
- [xEdgeFace: Efficient Cross-Spectral Face Recognition for Edge Devices](https://mlsanity.com/paper/2504.19646/) (2025)
- [RankMap: Priority-Aware Multi-DNN Manager for Heterogeneous Embedded Devices](https://mlsanity.com/paper/2411.17867/) (2024)
- [Self-supervised Video-centralised Transformer for Video Face Clustering](https://mlsanity.com/paper/2203.13166/) (2022)
- [Multi-Objective Hardware-Mapping Co-Optimisation for Multi-DNN Workloads on Chiplet-based Accelerators](https://mlsanity.com/paper/2210.14657/) (2022)

## Built on by (most cited first, 1 of 1)

- [Edge Physical AI Deployment of Vision Transformers on Heterogeneous Edge GPU Targeting Autonomous Vehicles](https://mlsanity.com/paper/2607.10942/) (2026)

## Abstract (arXiv)

Video face detection and recognition in public places at the edge is required in several applications, such as security reinforcement and contactless access to authorized venues. This paper aims to maximize the simultaneous usage of hardware engines available in edge GPUs nowadays by leveraging the concurrency and pipelining of tasks required for face detection and recognition. This also includes the video decoding task, which is required in most face monitoring applications as the video streams are usually carried via Gbps Ethernet network. This constitutes an improvement over previous works where the tasks are usually allocated to a single engine due to the lack of a unified and automated framework that simultaneously explores all hardware engines. In addition, previously, the input faces were usually embedded in still images or within raw video streams that overlook the burst delay caused by the decoding stage. The results on real-life video streams suggest that simultaneously using all the hardware engines available in the recent NVIDIA edge Orin GPU, higher throughput, and a slight saving of power consumption of around 300 mW, accounting for around 5%, have been achieved while satisfying the real-time performance constraint. The performance gets even higher by considering several video streams simultaneously. Further performance improvement could have been obtained if the number of shuffle layers that were created by the tensor RT framework for the face recognition task was lower. Thus, the paper suggests some hardware improvements to the existing edge GPU processors to enhance their performance even higher.
