# Object-Shot Enhanced Grounding Network for Egocentric Video

arXiv: https://arxiv.org/abs/2505.04270 · HTML: https://mlsanity.com/paper/2505.04270/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 65 references that are in the map.
- First posted on arXiv 7 May 2025.

## Builds on (most cited first, 30 of 42)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [LVIS: A Dataset for Large Vocabulary Instance Segmentation](https://mlsanity.com/paper/1908.03195/) (2019)
- [Vision Mamba: Efficient Visual Representation Learning with Bidirectional State Space Model](https://mlsanity.com/paper/2401.09417/) (2024)
- [Localizing Moments in Video with Natural Language](https://mlsanity.com/paper/1708.01641/) (2017)
- [TALL: Temporal Activity Localization via Language Query](https://mlsanity.com/paper/1705.02101/) (2017)
- [Distance-IoU Loss: Faster and Better Learning for Bounding Box Regression](https://mlsanity.com/paper/1911.08287/) (2019)
- [Soft-NMS -- Improving Object Detection With One Line of Code](https://mlsanity.com/paper/1704.04503/) (2017)
- [ActionFormer: Localizing Moments of Actions with Transformers](https://mlsanity.com/paper/2202.07925/) (2022)
- [Learning 2D Temporal Adjacent Networks for Moment Localization with Natural Language](https://mlsanity.com/paper/1912.03590/) (2019)
- [DETRs with Collaborative Hybrid Assignments Training](https://mlsanity.com/paper/2211.12860/) (2022)
- [Span-based Localizing Network for Natural Language Video Localization](https://mlsanity.com/paper/2004.13931/) (2020)
- [Egocentric Video-Language Pretraining](https://mlsanity.com/paper/2206.01670/) (2022)
- [Learning Video Representations from Large Language Models](https://mlsanity.com/paper/2212.04501/) (2022)
- [Local-Global Video-Text Interactions for Temporal Grounding](https://mlsanity.com/paper/2004.07514/) (2020)
- [EgoVLPv2: Egocentric Video-Language Pre-training with Fusion in the Backbone](https://mlsanity.com/paper/2307.05463/) (2023)
- [Multilevel Language and Vision Integration for Text-to-Clip Retrieval](https://mlsanity.com/paper/1804.05113/) (2018)
- [MAD: A Scalable Dataset for Language Grounding in Videos from Movie Audio Descriptions](https://mlsanity.com/paper/2112.00431/) (2021)
- [Boundary Proposal Network for Two-Stage Natural Language Video Localization](https://mlsanity.com/paper/2103.08109/) (2021)
- [Grounded Question-Answering in Long Egocentric Videos](https://mlsanity.com/paper/2312.06505/) (2023)
- [Compositional Temporal Grounding with Structured Variational Cross-Graph Correspondence Learning](https://mlsanity.com/paper/2203.13049/) (2022)
- [ChatVTG: Video Temporal Grounding via Chat with Video Dialogue Large Language Models](https://mlsanity.com/paper/2410.12813/) (2024)
- [InternVideo-Ego4D: A Pack of Champion Solutions to Ego4D Challenges](https://mlsanity.com/paper/2211.09529/) (2022)
- [NaQ: Leveraging Narrations as Queries to Supervise Episodic Memory](https://mlsanity.com/paper/2301.00746/) (2023)
- [EgoVideo: Exploring Egocentric Foundation Model and Downstream Adaptation](https://mlsanity.com/paper/2406.18070/) (2024)
- [You Can Ground Earlier than See: An Effective and Efficient Pipeline for Temporal Sentence Grounding in Compressed Videos](https://mlsanity.com/paper/2303.07863/) (2023)
- [SnAG: Scalable and Accurate Video Grounding](https://mlsanity.com/paper/2404.02257/) (2024)
- [Helping Hands: An Object-Aware Ego-Centric Video Recognition Model](https://mlsanity.com/paper/2308.07918/) (2023)

## Built on by (most cited first, 11 of 11)

- [Spatial Understanding from Videos: Structured Prompts Meet Simulation Data](https://mlsanity.com/paper/2506.03642/) (2025)
- [Technical Report for Ego4D Long-Term Action Anticipation Challenge 2025](https://mlsanity.com/paper/2506.02550/) (2025)
- [HCQA-1.5 @ Ego4D EgoSchema Challenge 2025](https://mlsanity.com/paper/2505.20644/) (2025)
- [Action Anticipation at a Glimpse: To What Extent Can Multimodal Cues Replace Video?](https://mlsanity.com/paper/2512.02846/) (2025)
- [HieraMamba: Video Temporal Grounding via Hierarchical Anchor-Mamba Pooling](https://mlsanity.com/paper/2510.23043/) (2025)
- [MARS: Technical Report for the CASTLE Challenge at EgoVis 2026](https://mlsanity.com/paper/2605.18176/) (2026)
- [UniversalVTG: A Universal and Lightweight Foundation Model for Video Temporal Grounding](https://mlsanity.com/paper/2604.08522/) (2026)
- [PinpointQA: A Benchmark for Small Object-Centric Spatial Understanding in Indoor Videos](https://mlsanity.com/paper/2604.08991/) (2026)
- [Interactive Episodic Memory with User Feedback](https://mlsanity.com/paper/2604.24893/) (2026)
- [OSGNet with MLLM Reranking @ Ego4D Episodic Memory Challenge 2026](https://mlsanity.com/paper/2605.20818/) (2026)
- [Hand Trajectory Fusion for Egocentric Natural Language Query Grounding](https://mlsanity.com/paper/2606.02962/) (2026)

## Abstract (arXiv)

Egocentric video grounding is a crucial task for embodied intelligence applications, distinct from exocentric video moment localization. Existing methods primarily focus on the distributional differences between egocentric and exocentric videos but often neglect key characteristics of egocentric videos and the fine-grained information emphasized by question-type queries. To address these limitations, we propose OSGNet, an Object-Shot enhanced Grounding Network for egocentric video. Specifically, we extract object information from videos to enrich video representation, particularly for objects highlighted in the textual query but not directly captured in the video features. Additionally, we analyze the frequent shot movements inherent to egocentric videos, leveraging these features to extract the wearer's attention information, which enhances the model's ability to perform modality alignment. Experiments conducted on three datasets demonstrate that OSGNet achieves state-of-the-art performance, validating the effectiveness of our approach. Our code can be found at https://github.com/Yisen-Feng/OSGNet.
