# Person-In-Situ: Scene-Consistent Human Image Insertion with Occlusion-Aware Pose Control

arXiv: https://arxiv.org/abs/2505.04052 · HTML: https://mlsanity.com/paper/2505.04052/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 31 references that are in the map.
- First posted on arXiv 7 May 2025.

## Builds on (most cited first, 21 of 21)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Grounding DINO: Marrying DINO with Grounded Pre-Training for Open-Set Object Detection](https://mlsanity.com/paper/2303.05499/) (2023)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [Depth Anything V2](https://mlsanity.com/paper/2406.09414/) (2024)
- [Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation](https://mlsanity.com/paper/2311.17117/) (2023)
- [Hollywood in Homes: Crowdsourcing Data Collection for Activity Understanding](https://mlsanity.com/paper/1604.01753/) (2016)
- [Paint by Example: Exemplar-based Image Editing with Diffusion Models](https://mlsanity.com/paper/2211.13227/) (2022)
- [AnyDoor: Zero-shot Object-level Image Customization](https://mlsanity.com/paper/2307.09481/) (2023)
- [MagicAnimate: Temporally Consistent Human Image Animation using Diffusion Model](https://mlsanity.com/paper/2311.16498/) (2023)
- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [A Short Note on the Kinetics-700 Human Action Dataset](https://mlsanity.com/paper/1907.06987/) (2019)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [Person Image Synthesis via Denoising Diffusion Model](https://mlsanity.com/paper/2211.12500/) (2022)
- [Putting People in Their Place: Affordance-Aware Human Insertion into Scenes](https://mlsanity.com/paper/2304.14406/) (2023)
- [Compose and Conquer: Diffusion-Based 3D Depth Aware Composable Image Synthesis](https://mlsanity.com/paper/2401.09048/) (2024)
- [DiffBody: Diffusion-based Pose and Shape Editing of Human Images](https://mlsanity.com/paper/2401.02804/) (2024)

## Abstract (arXiv)

Compositing human figures into scene images has broad applications in areas such as entertainment and advertising. However, existing methods often cannot handle occlusion of the inserted person by foreground objects and unnaturally place the person in the frontmost layer. Moreover, they offer limited control over the inserted person's pose. To address these challenges, we propose two methods. Both allow explicit pose control via a 3D body model and leverage latent diffusion models to synthesize the person at a contextually appropriate depth, naturally handling occlusions without requiring occlusion masks. The first is a two-stage approach: the model first learns a depth map of the scene with the person through supervised learning, and then synthesizes the person accordingly. The second method learns occlusion implicitly and synthesizes the person directly from input data without explicit depth supervision. Quantitative and qualitative evaluations show that both methods outperform existing approaches by better preserving scene consistency while accurately reflecting occlusions and user-specified poses.
