# Frog Soup: Zero-Shot, In-Context, and Sample-Efficient Frogger Agents

arXiv: https://arxiv.org/abs/2505.03947 · HTML: https://mlsanity.com/paper/2505.03947/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 3 of its 7 references that are in the map.
- First posted on arXiv 6 May 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 3 of 3)

- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Revisiting the Arcade Learning Environment: Evaluation Protocols and Open Problems for General Agents](https://mlsanity.com/paper/1709.06009/) (2017)

## Built on by (most cited first, 1 of 1)

- [Leveraging LLM Agents for Automated Video Game Testing](https://mlsanity.com/paper/2509.22170/) (2025)

## Abstract (arXiv)

One of the primary aspirations in reinforcement learning research is developing general-purpose agents capable of rapidly adapting to and mastering novel tasks. While RL gaming agents have mastered many Atari games, they remain slow and costly to train for each game. In this work, we demonstrate that latest reasoning LLMs with out-of-domain RL post-training can play a challenging Atari game called Frogger under a zero-shot setting. We then investigate the effect of in-context learning and the amount of reasoning effort on LLM performance. Lastly, we demonstrate a way to bootstrap traditional RL method with LLM demonstrations, which significantly improves their performance and sample efficiency. Our implementation is open sourced at https://github.com/AlienKevin/frogger.
