# DyGEnc: Encoding a Sequence of Textual Scene Graphs to Reason and Answer Questions in Dynamic Scenes

arXiv: https://arxiv.org/abs/2505.03581 · HTML: https://mlsanity.com/paper/2505.03581/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 53 of its 56 references that are in the map.
- First posted on arXiv 6 May 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 53)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Visual Genome: Connecting Language and Vision Using Crowdsourced Dense Image Annotations](https://mlsanity.com/paper/1602.07332/) (2016)
- [Yi: Open Foundation Models by 01.AI](https://mlsanity.com/paper/2403.04652/) (2024)
- [Benchmarking Graph Neural Networks](https://mlsanity.com/paper/2003.00982/) (2020)
- [Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall Spaces](https://mlsanity.com/paper/2412.14171/) (2024)
- [Smarter, Better, Faster, Longer: A Modern Bidirectional Encoder for Fast, Memory Efficient, and Long Context Finetuning and Inference](https://mlsanity.com/paper/2412.13663/) (2024)
- [Masked Label Prediction: Unified Message Passing Model for Semi-Supervised Classification](https://mlsanity.com/paper/2009.03509/) (2020)
- [YOLO-World: Real-Time Open-Vocabulary Object Detection](https://mlsanity.com/paper/2401.17270/) (2024)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [Action Genome: Actions as Composition of Spatio-temporal Scene Graphs](https://mlsanity.com/paper/1912.06992/) (2019)
- [G-Retriever: Retrieval-Augmented Generation for Textual Graph Understanding and Question Answering](https://mlsanity.com/paper/2402.07630/) (2024)
- [STAR: A Benchmark for Situated Reasoning in Real-World Videos](https://mlsanity.com/paper/2405.09711/) (2024)
- [NVILA: Efficient Frontier Visual Language Models](https://mlsanity.com/paper/2412.04468/) (2024)
- [Self-Chained Image-Language Model for Video Localization and Question Answering](https://mlsanity.com/paper/2305.06988/) (2023)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [Do We Really Need Complicated Model Architectures For Temporal Networks?](https://mlsanity.com/paper/2302.11636/) (2023)
- [AGQA: A Benchmark for Compositional Spatio-Temporal Reasoning](https://mlsanity.com/paper/2103.16002/) (2021)
- [Let Your Graph Do the Talking: Encoding Structured Data for LLMs](https://mlsanity.com/paper/2402.05862/) (2024)
- [Panoptic Scene Graph Generation](https://mlsanity.com/paper/2207.11247/) (2022)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Clio: Real-time Task-Driven Open-Set 3D Scene Graphs](https://mlsanity.com/paper/2404.13696/) (2024)
- [MIST: Multi-modal Iterative Spatial-Temporal Transformer for Long-form Video Question Answering](https://mlsanity.com/paper/2212.09522/) (2022)
- [Action Scene Graphs for Long-Form Understanding of Egocentric Videos](https://mlsanity.com/paper/2312.03391/) (2023)

## Built on by (most cited first, 4 of 4)

- [FocusGraph: Graph-Structured Frame Selection for Embodied Long Video Question Answering](https://mlsanity.com/paper/2603.04349/) (2026)
- [Learning to Evolve Scenes: Reasoning about Human Activities with Scene Graphs](https://mlsanity.com/paper/2607.02425/) (2026)
- [MSGFusion: Multimodal Scene Graph-Guided Infrared and Visible Image Fusion](https://mlsanity.com/paper/2509.12901/) (2025)
- [A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs](https://mlsanity.com/paper/2610.08800/) (2026)

## Abstract (arXiv)

The analysis of events in dynamic environments poses a fundamental challenge in the development of intelligent agents and robots capable of interacting with humans. Current approaches predominantly utilize visual models. However, these methods often capture information implicitly from images, lacking interpretable spatial-temporal object representations. To address this issue we introduce DyGEnc - a novel method for Encoding a Dynamic Graph. This method integrates compressed spatial-temporal structural observation representation with the cognitive capabilities of large language models. The purpose of this integration is to enable advanced question answering based on a sequence of textual scene graphs. Extended evaluations on the STAR and AGQA datasets indicate that DyGEnc outperforms existing visual methods by a large margin of 15-25% in addressing queries regarding the history of human-to-object interactions. Furthermore, the proposed method can be seamlessly extended to process raw input images utilizing foundational models for extracting explicit textual scene graphs, as substantiated by the results of a robotic experiment conducted with a wheeled manipulator platform. We hope that these findings will contribute to the implementation of robust and compressed graph-based robotic memory for long-horizon reasoning. Code is available at github.com/linukc/DyGEnc.
