# 3D Gaussian Splatting Data Compression with Mixture of Priors

arXiv: https://arxiv.org/abs/2505.03310 · HTML: https://mlsanity.com/paper/2505.03310/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in MoE large language models, one of 12 directions in Mixture-of-experts.
- Builds on 42 of its 64 references that are in the map.
- First posted on arXiv 6 May 2025.

## Placed in

- Mixture-of-experts / [MoE large language models](https://mlsanity.com/moe/moe-large-language-models/)

## Builds on (most cited first, 30 of 42)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Outrageously Large Neural Networks: The Sparsely-Gated Mixture-of-Experts Layer](https://mlsanity.com/paper/1701.06538/) (2017)
- [Switch Transformers: Scaling to Trillion Parameter Models with Simple and Efficient Sparsity](https://mlsanity.com/paper/2101.03961/) (2021)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [GLaM: Efficient Scaling of Language Models with Mixture-of-Experts](https://mlsanity.com/paper/2112.06905/) (2021)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Joint Autoregressive and Hierarchical Priors for Learned Image Compression](https://mlsanity.com/paper/1809.02736/) (2018)
- [Learned Image Compression with Discretized Gaussian Mixture Likelihoods and Attention Modules](https://mlsanity.com/paper/2001.01568/) (2020)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [DVC: An End-to-end Deep Video Compression Framework](https://mlsanity.com/paper/1812.00101/) (2018)
- [Channel-wise Autoregressive Entropy Models for Learned Image Compression](https://mlsanity.com/paper/2007.08739/) (2020)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [Checkerboard Context Model for Efficient Learned Image Compression](https://mlsanity.com/paper/2103.15306/) (2021)
- [EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS](https://mlsanity.com/paper/2312.04564/) (2023)
- [Neural Video Compression with Diverse Contexts](https://mlsanity.com/paper/2302.14402/) (2023)
- [FVC: A New Framework towards Deep Video Compression in Feature Space](https://mlsanity.com/paper/2105.09600/) (2021)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [Reducing the Memory Footprint of 3D Gaussian Splatting](https://mlsanity.com/paper/2406.17074/) (2024)
- [Neural Video Compression with Feature Modulation](https://mlsanity.com/paper/2402.17414/) (2024)
- [ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model](https://mlsanity.com/paper/2405.20721/) (2024)
- [Differentiable Point-Based Radiance Fields for Efficient View Synthesis](https://mlsanity.com/paper/2205.14330/) (2022)
- [CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting](https://mlsanity.com/paper/2404.09458/) (2024)
- [End-to-End Rate-Distortion Optimized 3D Gaussian Representation](https://mlsanity.com/paper/2406.01597/) (2024)
- [Improving Deep Video Compression by Resolution-adaptive Flow Coding](https://mlsanity.com/paper/2009.05982/) (2020)

## Built on by (most cited first, 6 of 6)

- [TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression](https://mlsanity.com/paper/2512.05446/) (2025)
- [SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting](https://mlsanity.com/paper/2512.07197/) (2025)
- [LoD-Structured 3D Gaussian Splatting for Streaming Video Reconstruction](https://mlsanity.com/paper/2601.18475/) (2026)
- [LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting](https://mlsanity.com/paper/2603.28431/) (2026)
- [M3ISR: A Multi-Modal Multi-View Benchmark for 3D/4D Gaussian Splatting and Feedforward Compression](https://mlsanity.com/paper/2608.22465/) (2026)
- [SCION: Scene Composition with Instanced Neural Primitives](https://mlsanity.com/paper/2610.02322/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) data compression is crucial for enabling efficient storage and transmission in 3D scene modeling. However, its development remains limited due to inadequate entropy models and suboptimal quantization strategies for both lossless and lossy compression scenarios, where existing methods have yet to 1) fully leverage hyperprior information to construct robust conditional entropy models, and 2) apply fine-grained, element-wise quantization strategies for improved compression granularity. In this work, we propose a novel Mixture of Priors (MoP) strategy to simultaneously address these two challenges. Specifically, inspired by the Mixture-of-Experts (MoE) paradigm, our MoP approach processes hyperprior information through multiple lightweight MLPs to generate diverse prior features, which are subsequently integrated into the MoP feature via a gating mechanism. To enhance lossless compression, the resulting MoP feature is utilized as a hyperprior to improve conditional entropy modeling. Meanwhile, for lossy compression, we employ the MoP feature as guidance information in an element-wise quantization procedure, leveraging a prior-guided Coarse-to-Fine Quantization (C2FQ) strategy with a predefined quantization step value. Specifically, we expand the quantization step value into a matrix and adaptively refine it from coarse to fine granularity, guided by the MoP feature, thereby obtaining a quantization step matrix that facilitates element-wise quantization. Extensive experiments demonstrate that our proposed 3DGS data compression framework achieves state-of-the-art performance across multiple benchmarks, including Mip-NeRF360, BungeeNeRF, DeepBlending, and Tank&Temples.
