# MORE: Mobile Manipulation Rearrangement Through Grounded Language Reasoning

arXiv: https://arxiv.org/abs/2505.03035 · HTML: https://mlsanity.com/paper/2505.03035/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 39 of its 44 references that are in the map.
- First posted on arXiv 5 May 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)

## Builds on (most cited first, 30 of 39)

- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [ProcTHOR: Large-Scale Embodied AI Using Procedural Generation](https://mlsanity.com/paper/2206.06994/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [PIVOT: Iterative Visual Prompting Elicits Actionable Knowledge for VLMs](https://mlsanity.com/paper/2402.07872/) (2024)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments](https://mlsanity.com/paper/2108.03332/) (2021)
- [Hierarchical Planning for Long-Horizon Manipulation with Geometric and Symbolic Scene Graphs](https://mlsanity.com/paper/2012.07277/) (2020)
- [Clio: Real-time Task-Driven Open-Set 3D Scene Graphs](https://mlsanity.com/paper/2404.13696/) (2024)
- [Language-Grounded Dynamic Scene Graphs for Interactive Object Search with Mobile Manipulation](https://mlsanity.com/paper/2403.08605/) (2024)
- [The ThreeDWorld Transport Challenge: A Visually Guided Task-and-Motion Planning Benchmark for Physically Realistic Embodied AI](https://mlsanity.com/paper/2103.14025/) (2021)
- [TASKOGRAPHY: Evaluating robot task planning over large 3D scene graphs](https://mlsanity.com/paper/2207.05006/) (2022)
- [SayNav: Grounding Large Language Models for Dynamic Planning to Navigation in New Environments](https://mlsanity.com/paper/2309.04077/) (2023)
- [Closed-Loop Open-Vocabulary Mobile Manipulation with GPT-4V](https://mlsanity.com/paper/2404.10220/) (2024)
- [Planning with Learned Object Importance in Large Problem Instances using Graph Neural Networks](https://mlsanity.com/paper/2009.05613/) (2020)
- [Collaborative Dynamic 3D Scene Graphs for Automated Driving](https://mlsanity.com/paper/2309.06635/) (2023)
- [DELTA: Decomposed Efficient Long-Term Robot Task Planning using Large Language Models](https://mlsanity.com/paper/2404.03275/) (2024)
- [BUMBLE: Unifying Reasoning and Acting with Vision-Language Models for Building-wide Mobile Manipulation](https://mlsanity.com/paper/2410.06237/) (2024)
- [Search3D: Hierarchical Open-Vocabulary 3D Segmentation](https://mlsanity.com/paper/2409.18431/) (2024)
- [Learning Kinematic Feasibility for Mobile Manipulation through Deep Reinforcement Learning](https://mlsanity.com/paper/2101.05325/) (2021)
- [Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies](https://mlsanity.com/paper/2312.11713/) (2023)
- [EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planning](https://mlsanity.com/paper/2410.23968/) (2024)

## Built on by (most cited first, 9 of 9)

- [Articulated Object Estimation in the Wild](https://mlsanity.com/paper/2509.01708/) (2025)
- [Position: Modular Memory is the Key to Continual Learning Agents](https://mlsanity.com/paper/2603.01761/) (2026)
- [GraphPilot: Grounded Scene Graph Conditioning for Language-Based Autonomous Driving](https://mlsanity.com/paper/2511.11266/) (2025)
- [Enhancing LLM-based Autonomous Driving with Modular Traffic Light and Sign Recognition](https://mlsanity.com/paper/2511.14391/) (2025)
- [Large-Language-Model-Guided State Estimation for Partially Observable Task and Motion Planning](https://mlsanity.com/paper/2603.03704/) (2026)
- [SERF: Spatiotemporal Environment and Robot Feature Map for Long-Horizon Mobile Manipulation](https://mlsanity.com/paper/2606.12956/) (2026)
- [BINDER: Instantly Adaptive Mobile Manipulation with Open-Vocabulary Commands](https://mlsanity.com/paper/2511.22364/) (2025)
- [Relational Semantic Reasoning on 3D Scene Graphs for Open World Interactive Object Search](https://mlsanity.com/paper/2603.05642/) (2026)
- [The Neural Compass: Probabilistic Relative Feature Fields for Robotic Search](https://mlsanity.com/paper/2603.08544/) (2026)

## Abstract (arXiv)

Autonomous long-horizon mobile manipulation encompasses a multitude of challenges, including scene dynamics, unexplored areas, and error recovery. Recent works have leveraged foundation models for scene-level robotic reasoning and planning. However, the performance of these methods degrades when dealing with a large number of objects and large-scale environments. To address these limitations, we propose MORE, a novel approach for enhancing the capabilities of language models to solve zero-shot mobile manipulation planning for rearrangement tasks. MORE leverages scene graphs to represent environments, incorporates instance differentiation, and introduces an active filtering scheme that extracts task-relevant subgraphs of object and region instances. These steps yield a bounded planning problem, effectively mitigating hallucinations and improving reliability. Additionally, we introduce several enhancements that enable planning across both indoor and outdoor environments. We evaluate MORE on 81 diverse rearrangement tasks from the BEHAVIOR-1K benchmark, where it becomes the first approach to successfully solve a significant share of the benchmark, outperforming recent foundation model-based approaches. Furthermore, we demonstrate the capabilities of our approach in several complex real-world tasks, mimicking everyday activities. We make the code publicly available at https://more-model.cs.uni-freiburg.de.
