# Evaluating the Impact of AI-Powered Audiovisual Personalization on Learner Emotion, Focus, and Learning Outcomes

arXiv: https://arxiv.org/abs/2505.03033 · HTML: https://mlsanity.com/paper/2505.03033/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 5 of its 13 references that are in the map.
- First posted on arXiv 5 May 2025.

## Builds on (most cited first, 5 of 5)

- [Challenges and Trends in Egocentric Vision: A Survey](https://mlsanity.com/paper/2503.15275/) (2025)
- [Generative AI and Its Impact on Personalized Intelligent Tutoring Systems](https://mlsanity.com/paper/2410.10650/) (2024)
- [Leveraging Retrieval Augment Approach for Multimodal Emotion Recognition Under Missing Modalities](https://mlsanity.com/paper/2410.02804/) (2024)
- [A Survey on Multimodal Music Emotion Recognition](https://mlsanity.com/paper/2504.18799/) (2025)
- [Exploring the dynamic interplay of cognitive load and emotional arousal by using multimodal measurements: Correlation of pupil diameter and emotional arousal in emotionally engaging tasks](https://mlsanity.com/paper/2403.00366/) (2024)

## Abstract (arXiv)

Independent learners often struggle with sustaining focus and emotional regulation in unstructured or distracting settings. Although some rely on ambient aids such as music, ASMR, or visual backgrounds to support concentration, these tools are rarely integrated into cohesive, learner-centered systems. Moreover, existing educational technologies focus primarily on content adaptation and feedback, overlooking the emotional and sensory context in which learning takes place. Large language models have demonstrated powerful multimodal capabilities including the ability to generate and adapt text, audio, and visual content. Educational research has yet to fully explore their potential in creating personalized audiovisual learning environments. To address this gap, we introduce an AI-powered system that uses LLMs to generate personalized multisensory study environments. Users select or generate customized visual themes (e.g., abstract vs. realistic, static vs. animated) and auditory elements (e.g., white noise, ambient ASMR, familiar vs. novel sounds) to create immersive settings aimed at reducing distraction and enhancing emotional stability. Our primary research question investigates how combinations of personalized audiovisual elements affect learner cognitive load and engagement. Using a mixed-methods design that incorporates biometric measures and performance outcomes, this study evaluates the effectiveness of LLM-driven sensory personalization. The findings aim to advance emotionally responsive educational technologies and extend the application of multimodal LLMs into the sensory dimension of self-directed learning.
