# NTIRE 2025 Challenge on UGC Video Enhancement: Methods and Results

arXiv: https://arxiv.org/abs/2505.03007 · HTML: https://mlsanity.com/paper/2505.03007/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 72 references that are in the map.
- First posted on arXiv 5 May 2025.

## Builds on (most cited first, 30 of 39)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [SwinIR: Image Restoration Using Swin Transformer](https://mlsanity.com/paper/2108.10257/) (2021)
- [Real-ESRGAN: Training Real-World Blind Super-Resolution with Pure Synthetic Data](https://mlsanity.com/paper/2107.10833/) (2021)
- [Simple Baselines for Image Restoration](https://mlsanity.com/paper/2204.04676/) (2022)
- [Optical Flow Estimation using a Spatial Pyramid Network](https://mlsanity.com/paper/1611.00850/) (2016)
- [DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks](https://mlsanity.com/paper/1711.07064/) (2017)
- [BasicVSR++: Improving Video Super-Resolution with Enhanced Propagation and Alignment](https://mlsanity.com/paper/2104.13371/) (2021)
- [One-Step Effective Diffusion Network for Real-World Image Super-Resolution](https://mlsanity.com/paper/2406.08177/) (2024)
- [Learning Image-adaptive 3D Lookup Tables for High Performance Photo Enhancement in Real-time](https://mlsanity.com/paper/2009.14468/) (2020)
- [Learning for Video Compression with Hierarchical Quality and Recurrent Enhancement](https://mlsanity.com/paper/2003.01966/) (2020)
- [Semantic-Guided Zero-Shot Learning for Low-Light Image/Video Enhancement](https://mlsanity.com/paper/2110.00970/) (2021)
- [The Ninth NTIRE 2024 Efficient Super-Resolution Challenge Report](https://mlsanity.com/paper/2404.10343/) (2024)
- [Video Super Resolution Based on Deep Learning: A Comprehensive Survey](https://mlsanity.com/paper/2007.12928/) (2020)
- [MFQE 2.0: A New Approach for Multi-frame Quality Enhancement on Compressed Video](https://mlsanity.com/paper/1902.09707/) (2019)
- [NTIRE 2021 Challenge on Image Deblurring](https://mlsanity.com/paper/2104.14854/) (2021)
- [Space-Time-Aware Multi-Resolution Video Enhancement](https://mlsanity.com/paper/2003.13170/) (2020)
- [NTIRE 2024 Challenge on Image Super-Resolution (x4): Methods and Results](https://mlsanity.com/paper/2404.09790/) (2024)
- [NTIRE 2024 Challenge on Short-form UGC Video Quality Assessment: Methods and Results](https://mlsanity.com/paper/2404.11313/) (2024)
- [Enhancing Quality for HEVC Compressed Videos](https://mlsanity.com/paper/1709.06734/) (2017)
- [Multi-level Wavelet-based Generative Adversarial Network for Perceptual Quality Enhancement of Compressed Video](https://mlsanity.com/paper/2008.00499/) (2020)
- [NTIRE 2021 Challenge on Quality Enhancement of Compressed Video: Methods and Results](https://mlsanity.com/paper/2104.10781/) (2021)
- [The Tenth NTIRE 2025 Efficient Super-Resolution Challenge Report](https://mlsanity.com/paper/2504.10686/) (2025)
- [NTIRE 2025 Challenge on Cross-Domain Few-Shot Object Detection: Methods and Results](https://mlsanity.com/paper/2504.10685/) (2025)
- [VDPVE: VQA Dataset for Perceptual Video Enhancement](https://mlsanity.com/paper/2303.09290/) (2023)
- [NTIRE 2025 Challenge on Day and Night Raindrop Removal for Dual-Focused Images: Methods and Results](https://mlsanity.com/paper/2504.12711/) (2025)
- [The Tenth NTIRE 2025 Image Denoising Challenge Report](https://mlsanity.com/paper/2504.12276/) (2025)
- [NTIRE 2022 Challenge on Super-Resolution and Quality Enhancement of Compressed Video: Dataset, Methods and Results](https://mlsanity.com/paper/2204.09314/) (2022)
- [AIM 2022 Challenge on Super-Resolution of Compressed Image and Video: Dataset, Methods and Results](https://mlsanity.com/paper/2208.11184/) (2022)
- [Motion-adaptive Separable Collaborative Filters for Blind Motion Deblurring](https://mlsanity.com/paper/2404.13153/) (2024)

## Built on by (most cited first, 12 of 12)

- [NTIRE 2025 Challenge on Efficient Burst HDR and Restoration: Datasets, Methods, and Results](https://mlsanity.com/paper/2505.12089/) (2025)
- [NTIRE 2026 Challenge on Video Saliency Prediction: Methods and Results](https://mlsanity.com/paper/2604.14816/) (2026)
- [NTIRE 2025 Challenge on Video Quality Enhancement for Video Conferencing: Datasets, Methods and Results](https://mlsanity.com/paper/2505.18988/) (2025)
- [NTIRE 2025 Challenge on RAW Image Restoration and Super-Resolution](https://mlsanity.com/paper/2506.02197/) (2025)
- [NTIRE 2025 challenge on Text to Image Generation Model Quality Assessment](https://mlsanity.com/paper/2505.16314/) (2025)
- [NTIRE 2025 XGC Quality Assessment Challenge: Methods and Results](https://mlsanity.com/paper/2506.02875/) (2025)
- [NTIRE 2025 the 2nd Restore Any Image Model (RAIM) in the Wild Challenge](https://mlsanity.com/paper/2506.01394/) (2025)
- [RAW Image Reconstruction from RGB on Smartphones. NTIRE 2025 Challenge Report](https://mlsanity.com/paper/2506.01947/) (2025)
- [NTIRE 2025 Challenge on HR Depth from Images of Specular and Transparent Surfaces](https://mlsanity.com/paper/2506.05815/) (2025)
- [NTIRE 2025 Image Shadow Removal Challenge Report](https://mlsanity.com/paper/2506.15524/) (2025)
- [NTIRE 2025 Challenge on Low Light Image Enhancement: Methods and Results](https://mlsanity.com/paper/2510.13670/) (2025)
- [TailorMind: Towards Preference-Aligned Multimodal Content Generation](https://mlsanity.com/paper/2606.23643/) (2026)

## Abstract (arXiv)

This paper presents an overview of the NTIRE 2025 Challenge on UGC Video Enhancement. The challenge constructed a set of 150 user-generated content videos without reference ground truth, which suffer from real-world degradations such as noise, blur, faded colors, compression artifacts, etc. The goal of the participants was to develop an algorithm capable of improving the visual quality of such videos. Given the widespread use of UGC on short-form video platforms, this task holds substantial practical importance. The evaluation was based on subjective quality assessment in crowdsourcing, obtaining votes from over 8000 assessors. The challenge attracted more than 25 teams submitting solutions, 7 of which passed the final phase with source code verification. The outcomes may provide insights into the state-of-the-art in UGC video enhancement and highlight emerging trends and effective strategies in this evolving research area. All data, including the processed videos and subjective comparison votes and scores, is made publicly available at https://github.com/msu-video-group/NTIRE25_UGC_Video_Enhancement.
