# Grasp the Graph (GtG) 2.0: Ensemble of Graph Neural Networks for High-Precision Grasp Pose Detection in Clutter

arXiv: https://arxiv.org/abs/2505.02664 · HTML: https://mlsanity.com/paper/2505.02664/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 39 references that are in the map.
- First posted on arXiv 5 May 2025.

## Builds on (most cited first, 20 of 20)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Simple and Scalable Predictive Uncertainty Estimation using Deep Ensembles](https://mlsanity.com/paper/1612.01474/) (2016)
- [Fast Graph Representation Learning with PyTorch Geometric](https://mlsanity.com/paper/1903.02428/) (2019)
- [Dex-Net 2.0: Deep Learning to Plan Robust Grasps with Synthetic Point Clouds and Analytic Grasp Metrics](https://mlsanity.com/paper/1703.09312/) (2017)
- [Grasp Pose Detection in Point Clouds](https://mlsanity.com/paper/1706.09911/) (2017)
- [Everything is Connected: Graph Neural Networks](https://mlsanity.com/paper/2301.08210/) (2023)
- [PointNetGPD: Detecting Grasp Configurations from Point Sets](https://mlsanity.com/paper/1809.06267/) (2018)
- [A Survey on Graph Representation Learning Methods](https://mlsanity.com/paper/2204.01855/) (2022)
- [Graspness Discovery in Clutters for Fast and Accurate Grasp Detection](https://mlsanity.com/paper/2406.11142/) (2024)
- [RGB Matters: Learning 7-DoF Grasp Poses on Monocular RGBD Images](https://mlsanity.com/paper/2103.02184/) (2021)
- [High precision grasp pose detection in dense clutter](https://mlsanity.com/paper/1603.01564/) (2016)
- [Towards Scale Balanced 6-DoF Grasp Detection in Cluttered Scenes](https://mlsanity.com/paper/2212.05275/) (2022)
- [3DSGrasp: 3D Shape-Completion for Robotic Grasp](https://mlsanity.com/paper/2301.00866/) (2023)
- [Efficient Heatmap-Guided 6-Dof Grasp Detection in Cluttered Scenes](https://mlsanity.com/paper/2403.18546/) (2024)
- [Learning Object Relations with Graph Neural Networks for Target-Driven Grasping in Dense Clutter](https://mlsanity.com/paper/2203.00875/) (2022)
- [GraNet: A Multi-Level Graph Network for 6-DoF Grasp Pose Generation in Cluttered Scenes](https://mlsanity.com/paper/2312.03345/) (2023)
- [Region-aware Grasp Framework with Normalized Grasp Space for Efficient 6-DoF Grasping](https://mlsanity.com/paper/2406.01767/) (2024)
- [Rethinking 6-Dof Grasp Detection: A Flexible Framework for High-Quality Grasping](https://mlsanity.com/paper/2403.15054/) (2024)

## Built on by (most cited first, 1 of 1)

- [GraRe: Grasp Candidate Re-Ranking for Frozen 6-DoF Grasp Detectors](https://mlsanity.com/paper/2608.00946/) (2026)

## Abstract (arXiv)

Grasp pose detection in cluttered, real-world environments remains a significant challenge due to noisy and incomplete sensory data combined with complex object geometries. This paper introduces Grasp the Graph 2.0 (GtG 2.0) method, a lightweight yet highly effective hypothesis-and-test robotics grasping framework which leverages an ensemble of Graph Neural Networks for efficient geometric reasoning from point cloud data. Building on the success of GtG 1.0, which demonstrated the potential of Graph Neural Networks for grasp detection but was limited by assumptions of complete, noise-free point clouds and 4-Dof grasping, GtG 2.0 employs a conventional Grasp Pose Generator to efficiently produce 7-Dof grasp candidates. Candidates are assessed with an ensemble Graph Neural Network model which includes points within the gripper jaws (inside points) and surrounding contextual points (outside points). This improved representation boosts grasp detection performance over previous methods using the same generator. GtG 2.0 shows up to a 35% improvement in Average Precision on the GraspNet-1Billion benchmark compared to hypothesis-and-test and Graph Neural Network-based methods, ranking it among the top three frameworks. Experiments with a 3-Dof Delta Parallel robot and Kinect-v1 camera show a success rate of 91% and a clutter completion rate of 100%, demonstrating its flexibility and reliability.
