# Stochastic Games with Limited Public Memory

arXiv: https://arxiv.org/abs/2505.02623 · HTML: https://mlsanity.com/paper/2505.02623/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 5 May 2025.

## Built on by (most cited first, 1 of 1)

- [LLMs Judge Themselves: A Game-Theoretic Framework for Human-Aligned Evaluation](https://mlsanity.com/paper/2510.15746/) (2025)

## Abstract (arXiv)

We study the memory resources required for near-optimal play in two-player zero-sum stochastic games with the long-run average payoff. Although optimal strategies may not exist in such games, near-optimal strategies always do. Mertens and Neyman (1981) proved that in any stochastic game, for any varepsilon>0, there exist uniform varepsilon-optimal memory-based strategies -- i.e., strategies that are varepsilon-optimal in all sufficiently long n-stage games -- that use at most O(n) memory states within the first n stages. We improve this bound on the number of memory states by proving that in any stochastic game, for any varepsilon>0, there exist uniform varepsilon-optimal memory-based strategies that use at most O(log n) memory states in the first n stages. Moreover, we establish the existence of uniform varepsilon-optimal memory-based strategies whose memory updating and action selection are time-independent and such that, with probability close to 1, for all n, the number of memory states used up to stage n is at most O(log n). This result cannot be extended to strategies with bounded public memory -- even if time-dependent memory updating and action selection are allowed. This impossibility is illustrated in the Big Match -- a well-known stochastic game where the stage payoffs to Player 1 are 0 or 1. Although for any varepsilon > 0, there exist strategies of Player 1 that guarantee a payoff exceeding 1/2 - varepsilon in all sufficiently long n-stage games, we show that any strategy of Player 1 that uses a finite public memory fails to guarantee a payoff greater than varepsilon in any sufficiently long n-stage game.
