# Estimating Commonsense Scene Composition on Belief Scene Graphs

arXiv: https://arxiv.org/abs/2505.02405 · HTML: https://mlsanity.com/paper/2505.02405/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 28 references that are in the map.
- First posted on arXiv 5 May 2025.

## Builds on (most cited first, 23 of 23)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Batch Normalization: Accelerating Deep Network Training by Reducing Internal Covariate Shift](https://mlsanity.com/paper/1502.03167/) (2015)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera](https://mlsanity.com/paper/1910.02527/) (2019)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [Hydra: A Real-time Spatial Perception System for 3D Scene Graph Construction and Optimization](https://mlsanity.com/paper/2201.13360/) (2022)
- [On Wasserstein Two Sample Testing and Related Families of Nonparametric Tests](https://mlsanity.com/paper/1509.02237/) (2015)
- [SceneGraphFusion: Incremental 3D Scene Graph Prediction from RGB-D Sequences](https://mlsanity.com/paper/2103.14898/) (2021)
- [Kimera: from SLAM to Spatial Perception with 3D Dynamic Scene Graphs](https://mlsanity.com/paper/2101.06894/) (2021)
- [3-D Scene Graph: A Sparse and Semantic Representation of Physical Environments for Intelligent Agents](https://mlsanity.com/paper/1908.04929/) (2019)
- [VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud](https://mlsanity.com/paper/2303.14408/) (2023)
- [Incremental 3D Semantic Scene Graph Prediction from RGB Sequences](https://mlsanity.com/paper/2305.02743/) (2023)
- [Indoor and Outdoor 3D Scene Graph Generation via Language-Enabled Spatial Ontologies](https://mlsanity.com/paper/2312.11713/) (2023)
- [3D VSG: Long-term Semantic Scene Change Prediction through 3D Variable Scene Graphs](https://mlsanity.com/paper/2209.07896/) (2022)
- [Situational Graphs for Robot Navigation in Structured Indoor Environments](https://mlsanity.com/paper/2202.12197/) (2022)
- [SEEK: Semantic Reasoning for Object Goal Navigation in Real World Inspection Tasks](https://mlsanity.com/paper/2405.09822/) (2024)
- [Belief Scene Graphs: Expanding Partial Scenes with Objects through Computation of Expectation](https://mlsanity.com/paper/2402.03840/) (2024)
- [Safe and Efficient Navigation in Extreme Environments using Semantic Belief Graphs](https://mlsanity.com/paper/2304.00645/) (2023)
- [Reactive Multi-agent Coordination using Auction-based Task Allocation and Behavior Trees](https://mlsanity.com/paper/2304.01976/) (2023)
- [STAGE: Scalable and Traversability-Aware Graph based Exploration Planner for Dynamically Varying Environments](https://mlsanity.com/paper/2402.02566/) (2024)
- [Leveraging commonsense for object localisation in partial scenes](https://mlsanity.com/paper/2211.00562/) (2022)
- [Leveraging Computation of Expectation Models for Commonsense Affordance Estimation on 3D Scene Graphs](https://mlsanity.com/paper/2409.05392/) (2024)

## Built on by (most cited first, 3 of 3)

- [3D Scene Graphs: Open Challenges and Future Directions](https://mlsanity.com/paper/2606.19383/) (2026)
- [Hierarchical Aggregation of Semantic Uncertainty in 3D Scene Graphs](https://mlsanity.com/paper/2609.22351/) (2026)
- [A Review Of Robotic World Models For Dynamic Environments Based On Factor And Scene Graphs](https://mlsanity.com/paper/2610.08800/) (2026)

## Abstract (arXiv)

This work establishes the concept of commonsense scene composition, with a focus on extending Belief Scene Graphs by estimating the spatial distribution of unseen objects. Specifically, the commonsense scene composition capability refers to the understanding of the spatial relationships among related objects in the scene, which in this article is modeled as a joint probability distribution for all possible locations of the semantic object class. The proposed framework includes two variants of a Correlation Information (CECI) model for learning probability distributions: (i) a baseline approach based on a Graph Convolutional Network, and (ii) a neuro-symbolic extension that integrates a spatial ontology based on Large Language Models (LLMs). Furthermore, this article provides a detailed description of the dataset generation process for such tasks. Finally, the framework has been validated through multiple runs on simulated data, as well as in a real-world indoor environment, demonstrating its ability to spatially interpret scenes across different room types.
