# MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans

arXiv: https://arxiv.org/abs/2505.02388 · HTML: https://mlsanity.com/paper/2505.02388/

## Key facts

- Cited by 31 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 24 references that are in the map.
- First posted on arXiv 5 May 2025.

## Builds on (most cited first, 20 of 20)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Sigmoid Loss for Language Image Pre-Training](https://mlsanity.com/paper/2303.15343/) (2023)
- [The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)](https://mlsanity.com/paper/2309.17421/) (2023)
- [Point-BERT: Pre-training 3D Point Cloud Transformers with Masked Point Modeling](https://mlsanity.com/paper/2111.14819/) (2021)
- [Habitat 2.0: Training Home Assistants to Rearrange their Habitat](https://mlsanity.com/paper/2106.14405/) (2021)
- [Uni3D: Exploring Unified 3D Representation at Scale](https://mlsanity.com/paper/2310.06773/) (2023)
- [ULIP-2: Towards Scalable Multimodal Pre-training for 3D Understanding](https://mlsanity.com/paper/2305.08275/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation](https://mlsanity.com/paper/2306.11290/) (2023)
- [DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis](https://mlsanity.com/paper/2303.14207/) (2023)
- [Scan2CAD: Learning CAD Model Alignment in RGB-D Scans](https://mlsanity.com/paper/1811.11187/) (2018)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models](https://mlsanity.com/paper/2312.13913/) (2023)
- [Automated Creation of Digital Cousins for Robust Policy Learning](https://mlsanity.com/paper/2410.07408/) (2024)
- [SPOC: Imitating Shortest Paths in Simulation Enables Effective Navigation and Manipulation in the Real World](https://mlsanity.com/paper/2312.02976/) (2023)
- [Selective Visual Representations Improve Convergence and Generalization for Embodied AI](https://mlsanity.com/paper/2311.04193/) (2023)
- [R3DS: Reality-linked 3D Scenes for Panoramic Scene Understanding](https://mlsanity.com/paper/2403.12301/) (2024)

## Built on by (most cited first, 30 of 31)

- [SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agent](https://mlsanity.com/paper/2509.20414/) (2025)
- [SceneGen: Single-Image 3D Scene Generation in One Feedforward Pass](https://mlsanity.com/paper/2508.15769/) (2025)
- [DreamArt: Generating Interactable Articulated Objects from a Single Image](https://mlsanity.com/paper/2507.05763/) (2025)
- [LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans](https://mlsanity.com/paper/2507.02861/) (2025)
- [InternScenes: A Large-scale Simulatable Indoor Scene Dataset with Realistic Layouts](https://mlsanity.com/paper/2509.10813/) (2025)
- [Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing](https://mlsanity.com/paper/2508.03227/) (2025)
- [SimRecon: SimReady Compositional Scene Reconstruction from Real Videos](https://mlsanity.com/paper/2603.02133/) (2026)
- [3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image](https://mlsanity.com/paper/2604.04406/) (2026)
- [FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos](https://mlsanity.com/paper/2604.05621/) (2026)
- [SceneReVis: A Self-Reflective Vision-Grounded Framework for 3D Indoor Scene Synthesis via Multi-Turn RL](https://mlsanity.com/paper/2602.09432/) (2026)
- [UrbanVerse: Scaling Urban Simulation by Watching City-Tour Videos](https://mlsanity.com/paper/2510.15018/) (2025)
- [IL3D: A Large-Scale Indoor Layout Dataset for LLM-Driven 3D Scene Generation](https://mlsanity.com/paper/2510.12095/) (2025)
- [TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation](https://mlsanity.com/paper/2512.01204/) (2025)
- [NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data](https://mlsanity.com/paper/2603.18496/) (2026)
- [ReplicateAnyScene: Zero-Shot Video-to-3D Composition via Textual-Visual-Spatial Alignment](https://mlsanity.com/paper/2604.10789/) (2026)
- [Repurposing 3D Generative Model for Autoregressive Layout Generation](https://mlsanity.com/paper/2604.16299/) (2026)
- [ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction](https://mlsanity.com/paper/2601.06997/) (2026)
- [SceneConductor: 3D Scene Generation from a Single Image with Multi-Agent Orchestration](https://mlsanity.com/paper/2606.08402/) (2026)
- [Lucida: Parse, Generate, and Place for Composable Real-to-Sim Scene Modeling](https://mlsanity.com/paper/2608.30821/) (2026)
- [3D Generation for Embodied AI and Robotic Simulation: A Survey](https://mlsanity.com/paper/2604.26509/) (2026)
- [PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation](https://mlsanity.com/paper/2606.01649/) (2026)
- [GIF: Agentic Generation of Interactive and Functional Object Compositions for Robot Learning](https://mlsanity.com/paper/2609.05927/) (2026)
- [RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing](https://mlsanity.com/paper/2512.11234/) (2025)
- [PARSE: Part-Aware Relational Spatial Modeling](https://mlsanity.com/paper/2603.07704/) (2026)
- [Lifting Unlabeled Internet-level Data for 3D Scene Understanding](https://mlsanity.com/paper/2604.01907/) (2026)
- [FurnSet: Exploiting Repeats for 3D Scene Reconstruction](https://mlsanity.com/paper/2604.20093/) (2026)
- [Vision-Language Model Reasoning for Contextual Semantic Mapping in Intralogistics](https://mlsanity.com/paper/2606.24814/) (2026)
- [ReScene: Structured Indoor Scene Reconstruction from Multi-View Captures](https://mlsanity.com/paper/2606.28060/) (2026)
- [CoDimRecon: Agentic Reconstruction of Sim-Ready 3D Scenes with Deformable Curves, Surfaces, and Volumes](https://mlsanity.com/paper/2609.36024/) (2026)
- [Scene Retargeting: Learning Object Placement with Analogical Transfer](https://mlsanity.com/paper/2609.36801/) (2026)

## Abstract (arXiv)

Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality standards, however, necessitates the precise replication of real-world object diversity. Existing datasets demonstrate that this process heavily relies on artist-driven designs, which demand substantial human effort and present significant scalability challenges. To scalably produce realistic and interactive 3D scenes, we first present MetaScenes, a large-scale, simulatable 3D scene dataset constructed from real-world scans, which includes 15366 objects spanning 831 fine-grained categories. Then, we introduce Scan2Sim, a robust multi-modal alignment model, which enables the automated, high-quality replacement of assets, thereby eliminating the reliance on artist-driven designs for scaling 3D scenes. We further propose two benchmarks to evaluate MetaScenes: a detailed scene synthesis task focused on small item layouts for robotic manipulation and a domain transfer task in vision-and-language navigation (VLN) to validate cross-domain transfer. Results confirm MetaScene's potential to enhance EAI by supporting more generalizable agent learning and sim-to-real applications, introducing new possibilities for EAI research. Project website: https://meta-scenes.github.io/.
