# RTV-Bench: Benchmarking MLLM Continuous Perception, Understanding and Reasoning through Real-Time Video

arXiv: https://arxiv.org/abs/2505.02064 · HTML: https://mlsanity.com/paper/2505.02064/

## Key facts

- Cited by 21 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 39 of its 51 references that are in the map.
- First posted on arXiv 4 May 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)
- Multimodal LLMs / vision-language models / [Video understanding with MLLMs](https://mlsanity.com/mllm/video-understanding-with-mllms/)

## Builds on (most cited first, 30 of 39)

- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [LLaVA-OneVision: Easy Visual Task Transfer](https://mlsanity.com/paper/2408.03326/) (2024)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [VideoChat: Chat-Centric Video Understanding](https://mlsanity.com/paper/2305.06355/) (2023)
- [VideoLLaMA 2: Advancing Spatial-Temporal Modeling and Audio Understanding in Video-LLMs](https://mlsanity.com/paper/2406.07476/) (2024)
- [VILA: On Pre-training for Visual Language Models](https://mlsanity.com/paper/2312.07533/) (2023)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [ActivityNet-QA: A Dataset for Understanding Complex Web Videos via Question Answering](https://mlsanity.com/paper/1906.02467/) (2019)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [LVBench: An Extreme Long Video Understanding Benchmark](https://mlsanity.com/paper/2406.08035/) (2024)
- [Chat-UniVi: Unified Visual Representation Empowers Large Language Models with Image and Video Understanding](https://mlsanity.com/paper/2311.08046/) (2023)
- [Mini-Gemini: Mining the Potential of Multi-modality Vision Language Models](https://mlsanity.com/paper/2403.18814/) (2024)
- [LongVU: Spatiotemporal Adaptive Compression for Long Video-Language Understanding](https://mlsanity.com/paper/2410.17434/) (2024)
- [VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction](https://mlsanity.com/paper/2501.01957/) (2025)
- [VAST: A Vision-Audio-Subtitle-Text Omni-Modality Foundation Model and Dataset](https://mlsanity.com/paper/2305.18500/) (2023)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://mlsanity.com/paper/2501.05510/) (2025)
- [Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction](https://mlsanity.com/paper/2501.03218/) (2025)
- [Apollo: An Exploration of Video Understanding in Large Multimodal Models](https://mlsanity.com/paper/2412.10360/) (2024)
- [Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge](https://mlsanity.com/paper/2501.13468/) (2025)
- [Online Video Understanding: OVBench and VideoChat-Online](https://mlsanity.com/paper/2501.00584/) (2024)

## Built on by (most cited first, 21 of 21)

- [AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents](https://mlsanity.com/paper/2603.18429/) (2026)
- [PEARL: Personalized Streaming Video Understanding Model](https://mlsanity.com/paper/2603.20422/) (2026)
- [MOSS-ChatV: Reinforcement Learning with Process Reasoning Reward for Video Temporal Reasoning](https://mlsanity.com/paper/2509.21113/) (2025)
- [Think While Watching: Online Streaming Segment-Level Memory for Multi-Turn Video Reasoning in Multimodal Large Language Models](https://mlsanity.com/paper/2603.11896/) (2026)
- [IPIBench: Evaluating Interactive Proactive Intelligence of MLLMs under Continuous Streams](https://mlsanity.com/paper/2605.27074/) (2026)
- [SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenance](https://mlsanity.com/paper/2603.12703/) (2026)
- [Video Signature: Implicit Watermarking for Video Diffusion Models](https://mlsanity.com/paper/2506.00652/) (2025)
- [Progressive Online Video Understanding with Evidence-Aligned Timing and Transparent Decisions](https://mlsanity.com/paper/2604.18459/) (2026)
- [Harnessing Streaming Video in the Wild](https://mlsanity.com/paper/2606.08615/) (2026)
- [FOLIO: Focused Semantic Memory for Streaming Video Understanding](https://mlsanity.com/paper/2607.13298/) (2026)
- [Pierce the Mists, Greet the Sky: Decipher Knowledge Overshadowing via Knowledge Circuit Analysis](https://mlsanity.com/paper/2505.14406/) (2025)
- [A Visual Semantic Adaptive Watermark grounded by Prefix-Tuning for Large Vision-Language Model](https://mlsanity.com/paper/2601.07291/) (2026)
- [Video-Oasis: Rethinking Evaluation of Video Understanding](https://mlsanity.com/paper/2603.29616/) (2026)
- [Omni-DuplexEval: Evaluating Real-time Duplex Omni-modal Interaction](https://mlsanity.com/paper/2605.17360/) (2026)
- [StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understanding](https://mlsanity.com/paper/2608.05703/) (2026)
- [ShallowStream: Index Shallow then Answer Deep for Streaming Video Understanding](https://mlsanity.com/paper/2609.02780/) (2026)
- [VSI: Visual Subtitle Integration for Keyframe Selection to enhance Long Video Understanding](https://mlsanity.com/paper/2508.06869/) (2025)
- [VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents](https://mlsanity.com/paper/2605.30256/) (2026)
- [TOC-Bench: A Temporal Object Consistency Benchmark for Video Large Language Models](https://mlsanity.com/paper/2605.09904/) (2026)
- [STORM-Bench: Evaluating Online Video QA under Evolving and Incomplete Evidence](https://mlsanity.com/paper/2609.30981/) (2026)
- [APM-Bench: Benchmarking Cross-session Persistent Memory for Egocentric Streaming Video Assistants](https://mlsanity.com/paper/2609.37559/) (2026)

## Abstract (arXiv)

Multimodal Large Language Models (MLLMs) have made rapid progress in perception, understanding, and reasoning, yet existing benchmarks fall short in evaluating these abilities under continuous and dynamic real-world video streams. Such settings require models to maintain coherent understanding and reasoning as visual scenes evolve over time. **We introduce RTV-Bench, a fine-grained benchmark for real-time video analysis with MLLMs**. It is built upon three key principles: multi-timestamp question answering, hierarchical question structures spanning perception and reasoning, and multi-dimensional evaluation of continuous perception, understanding, and reasoning. RTV-Bench comprises 552 diverse videos and 4,608 carefully curated QA pairs covering a wide range of dynamic scenarios. We evaluate a broad range of state-of-the-art MLLMs, including proprietary, open-source offline, and open-source real-time models. Our results show that real-time models generally outperform offline counterparts but still lag behind leading proprietary systems. While scaling model capacity generally yields performance gains, simply increasing the density of sampled input frames does not consistently translate into improved results. These observations suggest inherent limitations in current architectures when handling long-horizon video streams, underscoring the need for models explicitly designed for streaming video processing and analysis.
