# CVVNet: A Cross-Vertical-View Network for Gait Recognition

arXiv: https://arxiv.org/abs/2505.01837 · HTML: https://mlsanity.com/paper/2505.01837/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 25 of its 43 references that are in the map.
- First posted on arXiv 3 May 2025.

## Builds on (most cited first, 25 of 25)

- [Squeeze-and-Excitation Networks](https://mlsanity.com/paper/1709.01507/) (2017)
- [ECA-Net: Efficient Channel Attention for Deep Convolutional Neural Networks](https://mlsanity.com/paper/1910.03151/) (2019)
- [Bag of Tricks and A Strong Baseline for Deep Person Re-identification](https://mlsanity.com/paper/1903.07071/) (2019)
- [How Do Vision Transformers Work?](https://mlsanity.com/paper/2202.06709/) (2022)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation](https://mlsanity.com/paper/2011.01461/) (2020)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Gait Recognition in the Wild with Dense 3D Representations and A Benchmark](https://mlsanity.com/paper/2204.02569/) (2022)
- [Pose Recognition with Cascade Transformers](https://mlsanity.com/paper/2104.06976/) (2021)
- [Inception Transformer](https://mlsanity.com/paper/2205.12956/) (2022)
- [OpenGait: Revisiting Gait Recognition Toward Better Practicality](https://mlsanity.com/paper/2211.06597/) (2022)
- [Horizontal Pyramid Matching for Person Re-identification](https://mlsanity.com/paper/1804.05275/) (2018)
- [Exploring Deep Models for Practical Gait Recognition](https://mlsanity.com/paper/2303.03301/) (2023)
- [A Comprehensive Survey on Deep Gait Recognition: Algorithms, Datasets and Challenges](https://mlsanity.com/paper/2206.13732/) (2022)
- [Spatial Transformer Network on Skeleton-based Gait Recognition](https://mlsanity.com/paper/2204.03873/) (2022)
- [GaitGCI: Generative Counterfactual Intervention for Gait Recognition](https://mlsanity.com/paper/2306.03428/) (2023)
- [Learning Gait Representation from Massive Unlabelled Walking Videos: A Benchmark](https://mlsanity.com/paper/2206.13964/) (2022)
- [QAGait: Revisit Gait Recognition from a Quality Perspective](https://mlsanity.com/paper/2401.13531/) (2024)
- [MetaGait: Learning to Learn an Omni Sample Adaptive Representation for Gait Recognition](https://mlsanity.com/paper/2306.03445/) (2023)
- [A Multi-Stage Adaptive Feature Fusion Neural Network for Multimodal Gait Recognition](https://mlsanity.com/paper/2312.14410/) (2023)
- [GaitRef: Gait Recognition with Refined Sequential Skeletons](https://mlsanity.com/paper/2304.07916/) (2023)
- [GLGait: A Global-Local Temporal Receptive Field Network for Gait Recognition in the Wild](https://mlsanity.com/paper/2408.06834/) (2024)
- [GaitTAKE: Gait Recognition by Temporal Attention and Keypoint-guided Embedding](https://mlsanity.com/paper/2207.03608/) (2022)
- [VPNet: Variable Projection Networks](https://mlsanity.com/paper/2006.15590/) (2020)
- [GaitGS: Temporal Feature Learning in Granularity and Span Dimension for Gait Recognition](https://mlsanity.com/paper/2305.19700/) (2023)

## Built on by (most cited first, 1 of 1)

- [Person Recognition in Aerial Surveillance: A Decade Survey](https://mlsanity.com/paper/2511.17674/) (2025)

## Abstract (arXiv)

Gait recognition enables contact-free, long-range person identification that is robust to clothing variations and non-cooperative scenarios. While existing methods perform well in controlled indoor environments, they struggle with cross-vertical view scenarios, where surveillance angles vary significantly in elevation. Our experiments show up to 60% accuracy degradation in low-to-high vertical view settings due to severe deformations and self-occlusions of key anatomical features. Current CNN and self-attention-based methods fail to effectively handle these challenges, due to their reliance on single-scale convolutions or simplistic attention mechanisms that lack effective multi-frequency feature integration. To tackle this challenge, we propose CVVNet (Cross-Vertical-View Network), a frequency aggregation architecture specifically designed for robust cross-vertical-view gait recognition. CVVNet employs a High-Low Frequency Extraction module (HLFE) that adopts parallel multi-scale convolution/max-pooling path and self-attention path as high- and low-frequency mixers for effective multi-frequency feature extraction from input silhouettes. We also introduce the Dynamic Gated Aggregation (DGA) mechanism to adaptively adjust the fusion ratio of high- and low-frequency features. The integration of our core Multi-Scale Attention Gated Aggregation (MSAGA) module, HLFE and DGA enables CVVNet to effectively handle distortions from view changes, significantly improving the recognition robustness across different vertical views. Experimental results show that our CVVNet achieves state-of-the-art performance, with 8.6% improvement on DroneGait and 2% on Gait3D compared with the best existing methods.
