# Efficient 3D Full-Body Motion Generation from Sparse Tracking Inputs with Temporal Windows

arXiv: https://arxiv.org/abs/2505.01802 · HTML: https://mlsanity.com/paper/2505.01802/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 17 references that are in the map.
- First posted on arXiv 3 May 2025.

## Builds on (most cited first, 11 of 11)

- [Multi-Task Learning Using Uncertainty to Weigh Losses for Scene Geometry and Semantics](https://mlsanity.com/paper/1705.07115/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensing](https://mlsanity.com/paper/2207.13784/) (2022)
- [Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs](https://mlsanity.com/paper/1703.08014/) (2017)
- [Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Model](https://mlsanity.com/paper/2304.08577/) (2023)
- [FLAG: Flow-based 3D Avatar Generation from Sparse Observations](https://mlsanity.com/paper/2203.05789/) (2022)
- [LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals](https://mlsanity.com/paper/2103.01500/) (2021)
- [BoDiffusion: Diffusing Sparse Observations for Full-Body Human Motion Synthesis](https://mlsanity.com/paper/2304.11118/) (2023)
- [Realistic Full-Body Tracking from Sparse Observations via Joint-Level Modeling](https://mlsanity.com/paper/2308.08855/) (2023)
- [EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere](https://mlsanity.com/paper/2308.06493/) (2023)
- [Stratified Avatar Generation from Sparse Observations](https://mlsanity.com/paper/2405.20786/) (2024)

## Abstract (arXiv)

To have a seamless user experience on immersive AR/VR applications, the importance of efficient and effective Neural Network (NN) models is undeniable, since missing body parts that cannot be captured by limited sensors should be generated using these models for a complete 3D full-body reconstruction in virtual environment. However, the state-of-the-art NN-models are typically computational expensive and they leverage longer sequences of sparse tracking inputs to generate full-body movements by capturing temporal context. Inevitably, longer sequences increase the computation overhead and introduce noise in longer temporal dependencies that adversely affect the generation performance. In this paper, we propose a novel Multi-Layer Perceptron (MLP)-based method that enhances the overall performance while balancing the computational cost and memory overhead for efficient 3D full-body generation. Precisely, we introduce a NN-mechanism that divides the longer sequence of inputs into smaller temporal windows. Later, the current motion is merged with the information from these windows through latent representations to utilize the past context for the generation. Our experiments demonstrate that generation accuracy of our method with this NN-mechanism is significantly improved compared to the state-of-the-art methods while greatly reducing computational costs and memory overhead, making our method suitable for resource-constrained devices.
