# A Survey of Robotic Navigation and Manipulation with Physics Simulators in the Era of Embodied AI

arXiv: https://arxiv.org/abs/2505.01458 · HTML: https://mlsanity.com/paper/2505.01458/

## Key facts

- Cited by 16 papers in the map (data through 14 Oct 2026).
- Builds on 205 of its 288 references that are in the map.
- First posted on arXiv 1 May 2025.

## Builds on (most cited first, 30 of 205)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Overcoming catastrophic forgetting in neural networks](https://mlsanity.com/paper/1612.00796/) (2016)
- [Improved Baselines with Visual Instruction Tuning](https://mlsanity.com/paper/2310.03744/) (2023)
- [Neural Ordinary Differential Equations](https://mlsanity.com/paper/1806.07366/) (2018)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [CARLA: An Open Urban Driving Simulator](https://mlsanity.com/paper/1711.03938/) (2017)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks](https://mlsanity.com/paper/1908.02265/) (2019)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [GR00T N1: An Open Foundation Model for Generalist Humanoid Robots](https://mlsanity.com/paper/2503.14734/) (2025)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)

## Built on by (most cited first, 16 of 16)

- [Latent Action Pretraining Through World Modeling](https://mlsanity.com/paper/2509.18428/) (2025)
- [Compose Your Policies! Improving Diffusion-based or Flow-based Robot Policies via Test-time Distribution-level Composition](https://mlsanity.com/paper/2510.01068/) (2025)
- [Sari Sandbox: A Virtual Retail Store Environment for Embodied AI Agents](https://mlsanity.com/paper/2508.00400/) (2025)
- [Look Beyond: Two-Stage Scene View Generation via Panorama and Video Diffusion](https://mlsanity.com/paper/2509.00843/) (2025)
- [MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory](https://mlsanity.com/paper/2511.22609/) (2025)
- [Embodied4C: Measuring What Matters for Embodied Vision-Language Navigation](https://mlsanity.com/paper/2512.18028/) (2025)
- [MapTab: A Diagnostic Benchmark for Long-Horizon Multi-Criteria Multimodal Reasoning on Heterogeneous Topological Graphs](https://mlsanity.com/paper/2602.18600/) (2026)
- [LABSHIELD: A Multimodal Benchmark for Safety-Critical Reasoning and Planning in Scientific Laboratories](https://mlsanity.com/paper/2603.11987/) (2026)
- [LagMemo: Language 3D Gaussian Splatting Memory for Multi-modal Open-vocabulary Multi-goal Visual Navigation](https://mlsanity.com/paper/2510.24118/) (2025)
- [PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization](https://mlsanity.com/paper/2604.10125/) (2026)
- [Towards Precise Intent-Aligned VLA Aerial Navigation via Expert-Guided GRPO](https://mlsanity.com/paper/2606.02313/) (2026)
- [EvoMemNav: Efficient Self-Evolving Fine-Grained Memory for Zero-Shot Embodied Navigation](https://mlsanity.com/paper/2606.03509/) (2026)
- [RoboSPA: Can VLA Models Go Beyond Simple Scenes and Short-Horizon Tasks?](https://mlsanity.com/paper/2609.05324/) (2026)
- [Fundamentals of Physical AI](https://mlsanity.com/paper/2511.09497/) (2025)
- [ClickSeg3D: Few-Click Interactive Segmentation via Semantic Embeddings](https://mlsanity.com/paper/2605.08925/) (2026)
- [Synthetic Data Generation and Vision-based Wrinkle and Keypoint Detection for Bimanual Cloth Manipulation](https://mlsanity.com/paper/2606.06292/) (2026)

## Abstract (arXiv)

Navigation and manipulation are core capabilities in Embodied AI, but training agents to perform them directly in the real world is costly, time-consuming, and unsafe. Therefore, sim-to-real transfer has emerged as a key approach, yet the sim-to-real gap persists. This survey examines how physics simulators address this gap by analyzing properties that have received limited attention in prior surveys. We also analyze their features for navigation and manipulation tasks, as well as their hardware requirements. Additionally, we offer a resource with benchmark datasets, metrics, simulation platforms, and methods to help researchers select suitable tools while accounting for hardware constraints.
