# How much to Dereverberate? Low-Latency Single-Channel Speech Enhancement in Distant Microphone Scenarios

arXiv: https://arxiv.org/abs/2505.01338 · HTML: https://mlsanity.com/paper/2505.01338/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 22 of its 38 references that are in the map.
- First posted on arXiv 2 May 2025.

## Builds on (most cited first, 22 of 22)

- [DNSMOS: A Non-Intrusive Perceptual Objective Speech Quality metric to evaluate Noise Suppressors](https://mlsanity.com/paper/2010.15258/) (2020)
- [Real Time Speech Enhancement in the Waveform Domain](https://mlsanity.com/paper/2006.12847/) (2020)
- [Pyroomacoustics: A Python package for audio room simulations and array processing algorithms](https://mlsanity.com/paper/1710.04196/) (2017)
- [Music Source Separation in the Waveform Domain](https://mlsanity.com/paper/1911.13254/) (2019)
- [WHAMR!: Noisy and Reverberant Single-Channel Speech Separation](https://mlsanity.com/paper/1910.10279/) (2019)
- [ICASSP 2022 Deep Noise Suppression Challenge](https://mlsanity.com/paper/2202.13288/) (2022)
- [gpuRIR: A Python Library for Room Impulse Response Simulation with GPU Acceleration](https://mlsanity.com/paper/1810.11359/) (2018)
- [VoiceFixer: A Unified Framework for High-Fidelity Speech Restoration](https://mlsanity.com/paper/2204.05841/) (2022)
- [Towards efficient models for real-time deep noise suppression](https://mlsanity.com/paper/2101.09249/) (2021)
- [FullSubNet+: Channel Attention FullSubNet with Complex Spectrograms for Speech Enhancement](https://mlsanity.com/paper/2203.12188/) (2022)
- [ICASSP 2021 Deep Noise Suppression Challenge](https://mlsanity.com/paper/2009.06122/) (2020)
- [FRCRN: Boosting Feature Representation using Frequency Recurrence for Monaural Speech Enhancement](https://mlsanity.com/paper/2206.07293/) (2022)
- [DeepFilterNet: Perceptually Motivated Real-Time Speech Enhancement](https://mlsanity.com/paper/2305.08227/) (2023)
- [DeepFilterNet2: Towards Real-Time Speech Enhancement on Embedded Devices for Full-Band Audio](https://mlsanity.com/paper/2205.05474/) (2022)
- [Data augmentation and loss normalization for deep noise suppression](https://mlsanity.com/paper/2008.06412/) (2020)
- [The CHiME-7 DASR Challenge: Distant Meeting Transcription with Multiple Devices in Diverse Scenarios](https://mlsanity.com/paper/2306.13734/) (2023)
- [Speech Dereverberation with A Reverberation Time Shortening Target](https://mlsanity.com/paper/2204.08765/) (2022)
- [TPARN: Triple-path Attentive Recurrent Network for Time-domain Multichannel Speech Enhancement](https://mlsanity.com/paper/2110.10757/) (2021)
- [FRA-RIR: Fast Random Approximation of the Image-source Method](https://mlsanity.com/paper/2208.04101/) (2022)
- [DeFT-AN: Dense Frequency-Time Attentive Network for Multichannel Speech Enhancement](https://mlsanity.com/paper/2212.07570/) (2022)
- [ICASSP 2023 Speech Signal Improvement Challenge](https://mlsanity.com/paper/2303.06566/) (2023)
- [Real-time Low-latency Music Source Separation using Hybrid Spectrogram-TasNet](https://mlsanity.com/paper/2402.17701/) (2024)

## Abstract (arXiv)

Dereverberation is an important sub-task of Speech Enhancement (SE) to improve the signal's intelligibility and quality. However, it remains challenging because the reverberation is highly correlated with the signal. Furthermore, the single-channel SE literature has predominantly focused on rooms with short reverb times (typically under 1 second), smaller rooms (under volumes of 1000 cubic meters) and relatively short distances (up to 2 meters). In this paper, we explore real-time low-latency single-channel SE under distant microphone scenarios, such as 5 to 10 meters, and focus on conference rooms and theatres, with larger room dimensions and reverberation times. Such a setup is useful for applications such as lecture demonstrations, drama, and to enhance stage acoustics. First, we show that single-channel SE in such challenging scenarios is feasible. Second, we investigate the relationship between room volume and reverberation time, and demonstrate its importance when randomly simulating room impulse responses. Lastly, we show that for dereverberation with short decay times, preserving early reflections before decaying the transfer function of the room improves overall signal quality.
