# Variational OOD State Correction for Offline Reinforcement Learning

arXiv: https://arxiv.org/abs/2505.00503 · HTML: https://mlsanity.com/paper/2505.00503/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 6 of its 33 references that are in the map.
- First posted on arXiv 1 May 2025.

## Placed in

- Offline RL and imitation learning from data / [Offline RL algorithms](https://mlsanity.com/offlinerl/offline-rl-algorithms/)

## Builds on (most cited first, 6 of 6)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Importance Weighted Autoencoders](https://mlsanity.com/paper/1509.00519/) (2015)
- [Tutorial on Variational Autoencoders](https://mlsanity.com/paper/1606.05908/) (2016)

## Abstract (arXiv)

The performance of Offline reinforcement learning is significantly impacted by the issue of state distributional shift, and out-of-distribution (OOD) state correction is a popular approach to address this problem. In this paper, we propose a novel method named Density-Aware Safety Perception (DASP) for OOD state correction. Specifically, our method encourages the agent to prioritize actions that lead to outcomes with higher data density, thereby promoting its operation within or the return to in-distribution (safe) regions. To achieve this, we optimize the objective within a variational framework that concurrently considers both the potential outcomes of decision-making and their density, thus providing crucial contextual information for safe decision-making. Finally, we validate the effectiveness and feasibility of our proposed method through extensive experimental evaluations on the offline MuJoCo and AntMaze suites.
