# Deep Reinforcement Learning Policies for Underactuated Satellite Attitude Control

arXiv: https://arxiv.org/abs/2505.00165 · HTML: https://mlsanity.com/paper/2505.00165/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot navigation and UAV control, one of 15 directions in Deep reinforcement learning methods.
- Builds on 4 of its 16 references that are in the map.
- First posted on arXiv 30 Apr 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot navigation and UAV control](https://mlsanity.com/deeprl/rl-for-robot-navigation-and-uav-control/)

## Builds on (most cited first, 4 of 4)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Learning Dexterous In-Hand Manipulation](https://mlsanity.com/paper/1808.00177/) (2018)
- [Emergence of Locomotion Behaviours in Rich Environments](https://mlsanity.com/paper/1707.02286/) (2017)

## Abstract (arXiv)

Autonomy is a key challenge for future space exploration endeavours. Deep Reinforcement Learning holds the promises for developing agents able to learn complex behaviours simply by interacting with their environment. This paper investigates the use of Reinforcement Learning for the satellite attitude control problem, namely the angular reorientation of a spacecraft with respect to an in- ertial frame of reference. In the proposed approach, a set of control policies are implemented as neural networks trained with a custom version of the Proximal Policy Optimization algorithm to maneuver a small satellite from a random starting angle to a given pointing target. In particular, we address the problem for two working conditions: the nominal case, in which all the actuators (a set of 3 reac- tion wheels) are working properly, and the underactuated case, where an actuator failure is simulated randomly along with one of the axes. We show that the agents learn to effectively perform large-angle slew maneuvers with fast convergence and industry-standard pointing accuracy. Furthermore, we test the proposed method on representative hardware, showing that by taking adequate measures controllers trained in simulation can perform well in real systems.
