# Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesis

arXiv: https://arxiv.org/abs/2505.00135 · HTML: https://mlsanity.com/paper/2505.00135/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 43 of its 66 references that are in the map.
- First posted on arXiv 30 Apr 2025.

## Builds on (most cited first, 30 of 43)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Blended Diffusion for Text-driven Editing of Natural Images](https://mlsanity.com/paper/2111.14818/) (2021)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis](https://mlsanity.com/paper/2012.03927/) (2020)
- [VideoPoet: A Large Language Model for Zero-Shot Video Generation](https://mlsanity.com/paper/2312.14125/) (2023)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Lumiere: A Space-Time Diffusion Model for Video Generation](https://mlsanity.com/paper/2401.12945/) (2024)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [Photorealistic Video Generation with Diffusion Models](https://mlsanity.com/paper/2312.06662/) (2023)
- [Softmax Splatting for Video Frame Interpolation](https://mlsanity.com/paper/2003.05534/) (2020)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [Swapping Autoencoder for Deep Image Manipulation](https://mlsanity.com/paper/2007.00653/) (2020)
- [DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos](https://mlsanity.com/paper/2409.02095/) (2024)
- [Neural Reflectance Fields for Appearance Acquisition](https://mlsanity.com/paper/2008.03824/) (2020)
- [Style Transfer by Relaxed Optimal Transport and Self-Similarity](https://mlsanity.com/paper/1904.12785/) (2019)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models](https://mlsanity.com/paper/2411.18613/) (2024)
- [Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control](https://mlsanity.com/paper/2405.17414/) (2024)
- [Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos](https://mlsanity.com/paper/2406.18717/) (2024)
- [Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos](https://mlsanity.com/paper/2412.09621/) (2024)
- [Deep3D: Fully Automatic 2D-to-3D Video Conversion with Deep Convolutional Neural Networks](https://mlsanity.com/paper/1604.03650/) (2016)
- [ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning](https://mlsanity.com/paper/2411.05003/) (2024)
- [Controlling Space and Time with Diffusion Models](https://mlsanity.com/paper/2407.07860/) (2024)
- [ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting](https://mlsanity.com/paper/2303.13022/) (2023)
- [GFlow: Recovering 4D World from Monocular Video](https://mlsanity.com/paper/2405.18426/) (2024)
- [Learning Stereo from Single Images](https://mlsanity.com/paper/2008.01484/) (2020)

## Built on by (most cited first, 6 of 6)

- [Elastic3D: Controllable Stereo Video Conversion with Guided Latent Decoding](https://mlsanity.com/paper/2512.14236/) (2025)
- [StereoPilot: Learning Unified and Efficient Stereo Conversion via Generative Priors](https://mlsanity.com/paper/2512.16915/) (2025)
- [Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views](https://mlsanity.com/paper/2601.03362/) (2026)
- [Beyond Geometry: Artistic Disparity Synthesis for Immersive 2D-to-3D](https://mlsanity.com/paper/2603.05906/) (2026)
- [UniFixer: A Universal Reference-Guided Fixer for Diffusion-Based View Synthesis](https://mlsanity.com/paper/2605.12169/) (2026)
- [αDepth: Learning Single-Pass Soft Boundary Decomposition for Stereo Conversion](https://mlsanity.com/paper/2606.00386/) (2026)

## Abstract (arXiv)

The rising popularity of immersive visual experiences has increased interest in stereoscopic 3D video generation. Despite significant advances in video synthesis, creating 3D videos remains challenging due to the relative scarcity of 3D video data. We propose a simple approach for transforming a text-to-video generator into a video-to-stereo generator. Given an input video, our framework automatically produces the video frames from a shifted viewpoint, enabling a compelling 3D effect. Prior and concurrent approaches for this task typically operate in multiple phases, first estimating video disparity or depth, then warping the video accordingly to produce a second view, and finally inpainting the disoccluded regions. This approach inherently fails when the scene involves specular surfaces or transparent objects. In such cases, single-layer disparity estimation is insufficient, resulting in artifacts and incorrect pixel shifts during warping. Our work bypasses these restrictions by directly synthesizing the new viewpoint, avoiding any intermediate steps. This is achieved by leveraging a pre-trained video model's priors on geometry, object materials, optics, and semantics, without relying on external geometry models or manually disentangling geometry from the synthesis process. We demonstrate the advantages of our approach in complex, real-world scenarios featuring diverse object materials and compositions. See videos on https://video-eye2eye.github.io
