# VividListener: Expressive and Controllable Listener Dynamics Modeling for Multi-Modal Responsive Interaction

arXiv: https://arxiv.org/abs/2504.21718 · HTML: https://mlsanity.com/paper/2504.21718/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 60 references that are in the map.
- First posted on arXiv 30 Apr 2025.

## Builds on (most cited first, 30 of 33)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Improved Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2102.09672/) (2021)
- [Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization](https://mlsanity.com/paper/1703.06868/) (2017)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [Capture, Learning, and Synthesis of 3D Speaking Styles](https://mlsanity.com/paper/1905.03079/) (2019)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)
- [MeshTalk: 3D Face Animation from Speech using Cross-Modality Disentanglement](https://mlsanity.com/paper/2104.08223/) (2021)
- [EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animation](https://mlsanity.com/paper/2303.11089/) (2023)
- [Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motion](https://mlsanity.com/paper/2204.08451/) (2022)
- [Emotional Speech-Driven Animation with Content-Emotion Disentanglement](https://mlsanity.com/paper/2306.08990/) (2023)
- [DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models](https://mlsanity.com/paper/2310.00434/) (2023)
- [Imitator: Personalized Speech-driven 3D Facial Animation](https://mlsanity.com/paper/2301.00023/) (2022)
- [Deepfake Generation and Detection: A Benchmark and Survey](https://mlsanity.com/paper/2403.17881/) (2024)
- [Responsive Listening Head Generation: A Benchmark Dataset and Baseline](https://mlsanity.com/paper/2112.13548/) (2021)
- [FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Models](https://mlsanity.com/paper/2312.08459/) (2023)
- [EmotionGesture: Audio-Driven Diverse Emotional Co-Speech 3D Gesture Generation](https://mlsanity.com/paper/2305.18891/) (2023)
- [Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidance](https://mlsanity.com/paper/2401.15687/) (2024)
- [Affective Faces for Goal-Driven Dyadic Communication](https://mlsanity.com/paper/2301.10939/) (2023)
- [Dyadic Interaction Modeling for Social Behavior Generation](https://mlsanity.com/paper/2403.09069/) (2024)
- [CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generation](https://mlsanity.com/paper/2403.00274/) (2024)
- [LibreFace: An Open-Source Toolkit for Deep Facial Expression Analysis](https://mlsanity.com/paper/2308.10713/) (2023)
- [Speech-Driven 3D Face Animation with Composite and Regional Facial Movements](https://mlsanity.com/paper/2308.05428/) (2023)
- [Weakly-Supervised Emotion Transition Learning for Diverse 3D Co-speech Gesture Generation](https://mlsanity.com/paper/2311.17532/) (2023)
- [Interactive Generative Adversarial Networks for Facial Expression Generation in Dyadic Interactions](https://mlsanity.com/paper/1801.09092/) (2018)

## Built on by (most cited first, 2 of 2)

- [RA-SSU: Towards Fine-Grained Audio-Visual Learning with Region-Aware Sound Source Understanding](https://mlsanity.com/paper/2603.09809/) (2026)
- [High-Fidelity 3D Facial Avatar Synthesis with Controllable Fine-Grained Expressions](https://mlsanity.com/paper/2603.14781/) (2026)

## Abstract (arXiv)

Generating responsive listener head dynamics with nuanced emotions and expressive reactions is crucial for practical dialogue modeling in various virtual avatar animations. Previous studies mainly focus on the direct short-term production of listener behavior. They overlook the fine-grained control over motion variations and emotional intensity, especially in long-sequence modeling. Moreover, the lack of long-term and large-scale paired speaker-listener corpora including head dynamics and fine-grained multi-modality annotations (e.g., text-based expression descriptions, emotional intensity) also limits the application of dialogue modeling.Therefore, we first newly collect a large-scale multi-turn dataset of 3D dyadic conversation containing more than 1.4M valid frames for multi-modal responsive interaction, dubbed ListenerX. Additionally, we propose VividListener, a novel framework enabling fine-grained, expressive and controllable listener dynamics modeling. This framework leverages multi-modal conditions as guiding principles for fostering coherent interactions between speakers and listeners.Specifically, we design the Responsive Interaction Module (RIM) to adaptively represent the multi-modal interactive embeddings. RIM ensures the listener dynamics achieve fine-grained semantic coordination with textual descriptions and adjustments, while preserving expressive reaction with speaker behavior. Meanwhile, we design the Emotional Intensity Tags (EIT) for emotion intensity editing with multi-modal information integration, applying to both text descriptions and listener motion amplitude.Extensive experiments conducted on our newly collected ListenerX dataset demonstrate that VividListener achieves state-of-the-art performance, realizing expressive and controllable listener dynamics.
