# Transcending Dimensions using Generative AI: Real-Time 3D Model Generation in Augmented Reality

arXiv: https://arxiv.org/abs/2504.21033 · HTML: https://mlsanity.com/paper/2504.21033/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 24 of its 36 references that are in the map.
- First posted on arXiv 27 Apr 2025.

## Builds on (most cited first, 24 of 24)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [YOLOv3: An Incremental Improvement](https://mlsanity.com/paper/1804.02767/) (2018)
- [Rich feature hierarchies for accurate object detection and semantic segmentation](https://mlsanity.com/paper/1311.2524/) (2013)
- [pixelNeRF: Neural Radiance Fields from One or Few Images](https://mlsanity.com/paper/2012.02190/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Objects as Points](https://mlsanity.com/paper/1904.07850/) (2019)
- [Geometric Deep Learning: Grids, Groups, Graphs, Geodesics, and Gauges](https://mlsanity.com/paper/2104.13478/) (2021)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Diffusion Probabilistic Models for 3D Point Cloud Generation](https://mlsanity.com/paper/2103.01458/) (2021)
- [Taskonomy: Disentangling Task Transfer Learning](https://mlsanity.com/paper/1804.08328/) (2018)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [Sparse R-CNN: End-to-End Object Detection with Learnable Proposals](https://mlsanity.com/paper/2011.12450/) (2020)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [3D Neural Field Generation using Triplane Diffusion](https://mlsanity.com/paper/2211.16677/) (2022)
- [SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction](https://mlsanity.com/paper/2212.00792/) (2022)
- [Neural Wavelet-domain Diffusion for 3D Shape Generation](https://mlsanity.com/paper/2209.08725/) (2022)
- [Locally Attentional SDF Diffusion for Controllable 3D Shape Generation](https://mlsanity.com/paper/2305.04461/) (2023)
- [Transframer: Arbitrary Frame Prediction with Generative Models](https://mlsanity.com/paper/2203.09494/) (2022)
- [CreativeGAN: Editing Generative Adversarial Networks for Creative Design Synthesis](https://mlsanity.com/paper/2103.06242/) (2021)
- [ShapeClipper: Scalable 3D Shape Learning from Single-View Images via Geometric and CLIP-based Consistency](https://mlsanity.com/paper/2304.06247/) (2023)
- [LassoNet: Deep Lasso-Selection of 3D Point Clouds](https://mlsanity.com/paper/1907.13538/) (2019)
- [Multilingual Standalone Trustworthy Voice-Based Social Network for Disaster Situations](https://mlsanity.com/paper/2411.08889/) (2024)

## Built on by (most cited first, 4 of 4)

- [When Generative Artificial Intelligence meets Extended Reality: A Systematic Review](https://mlsanity.com/paper/2511.03282/) (2025)
- [GEAR: GEometry-motion Alternating Refinement for Articulated Object Modeling with Gaussian Splatting](https://mlsanity.com/paper/2604.07728/) (2026)
- [Towards user-centered interactive medical image segmentation in VR with an assistive AI agent](https://mlsanity.com/paper/2505.07214/) (2025)
- [FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations](https://mlsanity.com/paper/2609.20817/) (2026)

## Abstract (arXiv)

Traditional 3D modeling requires technical expertise, specialized software, and time-intensive processes, making it inaccessible for many users. Our research aims to lower these barriers by combining generative AI and augmented reality (AR) into a cohesive system that allows users to easily generate, manipulate, and interact with 3D models in real time, directly within AR environments. Utilizing cutting-edge AI models like Shap-E, we address the complex challenges of transforming 2D images into 3D representations in AR environments. Key challenges such as object isolation, handling intricate backgrounds, and achieving seamless user interaction are tackled through advanced object detection methods, such as Mask R-CNN. Evaluation results from 35 participants reveal an overall System Usability Scale (SUS) score of 69.64, with participants who engaged with AR/VR technologies more frequently rating the system significantly higher, at 80.71. This research is particularly relevant for applications in gaming, education, and AR-based e-commerce, offering intuitive, model creation for users without specialized skills.
